41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomEditor(typeof(MotionBlur))]
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sealed class MotionBlurEditor : VolumeComponentEditor
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{
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SerializedDataParameter m_Mode;
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SerializedDataParameter m_Quality;
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SerializedDataParameter m_Intensity;
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SerializedDataParameter m_Clamp;
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public override void OnEnable()
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{
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var o = new PropertyFetcher<MotionBlur>(serializedObject);
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m_Mode = Unpack(o.Find(x => x.mode));
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m_Quality = Unpack(o.Find(x => x.quality));
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m_Intensity = Unpack(o.Find(x => x.intensity));
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m_Clamp = Unpack(o.Find(x => x.clamp));
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}
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public override void OnInspectorGUI()
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{
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//PropertyField(m_Mode);
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//if (m_Mode.value.intValue == (int)MotionBlurMode.CameraOnly)
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//{
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PropertyField(m_Mode);
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PropertyField(m_Quality);
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PropertyField(m_Intensity);
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PropertyField(m_Clamp);
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//}
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//else
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//{
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// EditorGUILayout.HelpBox("Object motion blur is not supported on the Universal Render Pipeline yet.", MessageType.Info);
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//}
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}
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}
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}
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