UnityGame/Library/PackageCache/com.unity.mathematics/Unity.Mathematics/float4.gen.cs
2024-10-27 10:53:47 +03:00

4053 lines
164 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using Unity.IL2CPP.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
/// <summary>A 4 component vector of floats.</summary>
[DebuggerTypeProxy(typeof(float4.DebuggerProxy))]
[System.Serializable]
[Il2CppEagerStaticClassConstruction]
public partial struct float4 : System.IEquatable<float4>, IFormattable
{
/// <summary>x component of the vector.</summary>
public float x;
/// <summary>y component of the vector.</summary>
public float y;
/// <summary>z component of the vector.</summary>
public float z;
/// <summary>w component of the vector.</summary>
public float w;
/// <summary>float4 zero value.</summary>
public static readonly float4 zero;
/// <summary>Constructs a float4 vector from four float values.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
/// <param name="w">The constructed vector's w component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float x, float y, float z, float w)
{
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/// <summary>Constructs a float4 vector from two float values and a float2 vector.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <param name="zw">The constructed vector's zw components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float x, float y, float2 zw)
{
this.x = x;
this.y = y;
this.z = zw.x;
this.w = zw.y;
}
/// <summary>Constructs a float4 vector from a float value, a float2 vector and a float value.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="yz">The constructed vector's yz components will be set to this value.</param>
/// <param name="w">The constructed vector's w component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float x, float2 yz, float w)
{
this.x = x;
this.y = yz.x;
this.z = yz.y;
this.w = w;
}
/// <summary>Constructs a float4 vector from a float value and a float3 vector.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="yzw">The constructed vector's yzw components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float x, float3 yzw)
{
this.x = x;
this.y = yzw.x;
this.z = yzw.y;
this.w = yzw.z;
}
/// <summary>Constructs a float4 vector from a float2 vector and two float values.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
/// <param name="w">The constructed vector's w component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float2 xy, float z, float w)
{
this.x = xy.x;
this.y = xy.y;
this.z = z;
this.w = w;
}
/// <summary>Constructs a float4 vector from two float2 vectors.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <param name="zw">The constructed vector's zw components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float2 xy, float2 zw)
{
this.x = xy.x;
this.y = xy.y;
this.z = zw.x;
this.w = zw.y;
}
/// <summary>Constructs a float4 vector from a float3 vector and a float value.</summary>
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param>
/// <param name="w">The constructed vector's w component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float3 xyz, float w)
{
this.x = xyz.x;
this.y = xyz.y;
this.z = xyz.z;
this.w = w;
}
/// <summary>Constructs a float4 vector from a float4 vector.</summary>
/// <param name="xyzw">The constructed vector's xyzw components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float4 xyzw)
{
this.x = xyzw.x;
this.y = xyzw.y;
this.z = xyzw.z;
this.w = xyzw.w;
}
/// <summary>Constructs a float4 vector from a single float value by assigning it to every component.</summary>
/// <param name="v">float to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(float v)
{
this.x = v;
this.y = v;
this.z = v;
this.w = v;
}
/// <summary>Constructs a float4 vector from a single bool value by converting it to float and assigning it to every component.</summary>
/// <param name="v">bool to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(bool v)
{
this.x = v ? 1.0f : 0.0f;
this.y = v ? 1.0f : 0.0f;
this.z = v ? 1.0f : 0.0f;
this.w = v ? 1.0f : 0.0f;
}
/// <summary>Constructs a float4 vector from a bool4 vector by componentwise conversion.</summary>
/// <param name="v">bool4 to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(bool4 v)
{
this.x = v.x ? 1.0f : 0.0f;
this.y = v.y ? 1.0f : 0.0f;
this.z = v.z ? 1.0f : 0.0f;
this.w = v.w ? 1.0f : 0.0f;
}
/// <summary>Constructs a float4 vector from a single int value by converting it to float and assigning it to every component.</summary>
/// <param name="v">int to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(int v)
{
this.x = v;
this.y = v;
this.z = v;
this.w = v;
}
/// <summary>Constructs a float4 vector from a int4 vector by componentwise conversion.</summary>
/// <param name="v">int4 to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(int4 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = v.w;
}
/// <summary>Constructs a float4 vector from a single uint value by converting it to float and assigning it to every component.</summary>
/// <param name="v">uint to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(uint v)
{
this.x = v;
this.y = v;
this.z = v;
this.w = v;
}
/// <summary>Constructs a float4 vector from a uint4 vector by componentwise conversion.</summary>
/// <param name="v">uint4 to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(uint4 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = v.w;
}
/// <summary>Constructs a float4 vector from a single half value by converting it to float and assigning it to every component.</summary>
/// <param name="v">half to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(half v)
{
this.x = v;
this.y = v;
this.z = v;
this.w = v;
}
/// <summary>Constructs a float4 vector from a half4 vector by componentwise conversion.</summary>
/// <param name="v">half4 to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(half4 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = v.w;
}
/// <summary>Constructs a float4 vector from a single double value by converting it to float and assigning it to every component.</summary>
/// <param name="v">double to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(double v)
{
this.x = (float)v;
this.y = (float)v;
this.z = (float)v;
this.w = (float)v;
}
/// <summary>Constructs a float4 vector from a double4 vector by componentwise conversion.</summary>
/// <param name="v">double4 to convert to float4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float4(double4 v)
{
this.x = (float)v.x;
this.y = (float)v.y;
this.z = (float)v.z;
this.w = (float)v.w;
}
/// <summary>Implicitly converts a single float value to a float4 vector by assigning it to every component.</summary>
/// <param name="v">float to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float4(float v) { return new float4(v); }
/// <summary>Explicitly converts a single bool value to a float4 vector by converting it to float and assigning it to every component.</summary>
/// <param name="v">bool to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float4(bool v) { return new float4(v); }
/// <summary>Explicitly converts a bool4 vector to a float4 vector by componentwise conversion.</summary>
/// <param name="v">bool4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float4(bool4 v) { return new float4(v); }
/// <summary>Implicitly converts a single int value to a float4 vector by converting it to float and assigning it to every component.</summary>
/// <param name="v">int to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float4(int v) { return new float4(v); }
/// <summary>Implicitly converts a int4 vector to a float4 vector by componentwise conversion.</summary>
/// <param name="v">int4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float4(int4 v) { return new float4(v); }
/// <summary>Implicitly converts a single uint value to a float4 vector by converting it to float and assigning it to every component.</summary>
/// <param name="v">uint to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float4(uint v) { return new float4(v); }
/// <summary>Implicitly converts a uint4 vector to a float4 vector by componentwise conversion.</summary>
/// <param name="v">uint4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float4(uint4 v) { return new float4(v); }
/// <summary>Implicitly converts a single half value to a float4 vector by converting it to float and assigning it to every component.</summary>
/// <param name="v">half to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float4(half v) { return new float4(v); }
/// <summary>Implicitly converts a half4 vector to a float4 vector by componentwise conversion.</summary>
/// <param name="v">half4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float4(half4 v) { return new float4(v); }
/// <summary>Explicitly converts a single double value to a float4 vector by converting it to float and assigning it to every component.</summary>
/// <param name="v">double to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float4(double v) { return new float4(v); }
/// <summary>Explicitly converts a double4 vector to a float4 vector by componentwise conversion.</summary>
/// <param name="v">double4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float4(double4 v) { return new float4(v); }
/// <summary>Returns the result of a componentwise multiplication operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise multiplication.</param>
/// <returns>float4 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator * (float4 lhs, float4 rhs) { return new float4 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); }
/// <summary>Returns the result of a componentwise multiplication operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
/// <returns>float4 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator * (float4 lhs, float rhs) { return new float4 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs, lhs.w * rhs); }
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise multiplication.</param>
/// <returns>float4 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator * (float lhs, float4 rhs) { return new float4 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); }
/// <summary>Returns the result of a componentwise addition operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise addition.</param>
/// <returns>float4 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator + (float4 lhs, float4 rhs) { return new float4 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); }
/// <summary>Returns the result of a componentwise addition operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
/// <returns>float4 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator + (float4 lhs, float rhs) { return new float4 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs, lhs.w + rhs); }
/// <summary>Returns the result of a componentwise addition operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise addition.</param>
/// <returns>float4 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator + (float lhs, float4 rhs) { return new float4 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w); }
/// <summary>Returns the result of a componentwise subtraction operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise subtraction.</param>
/// <returns>float4 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator - (float4 lhs, float4 rhs) { return new float4 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); }
/// <summary>Returns the result of a componentwise subtraction operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
/// <returns>float4 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator - (float4 lhs, float rhs) { return new float4 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs, lhs.w - rhs); }
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise subtraction.</param>
/// <returns>float4 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator - (float lhs, float4 rhs) { return new float4 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w); }
/// <summary>Returns the result of a componentwise division operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise division.</param>
/// <returns>float4 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator / (float4 lhs, float4 rhs) { return new float4 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z, lhs.w / rhs.w); }
/// <summary>Returns the result of a componentwise division operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
/// <returns>float4 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator / (float4 lhs, float rhs) { return new float4 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs, lhs.w / rhs); }
/// <summary>Returns the result of a componentwise division operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise division.</param>
/// <returns>float4 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator / (float lhs, float4 rhs) { return new float4 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z, lhs / rhs.w); }
/// <summary>Returns the result of a componentwise modulus operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise modulus.</param>
/// <returns>float4 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator % (float4 lhs, float4 rhs) { return new float4 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z, lhs.w % rhs.w); }
/// <summary>Returns the result of a componentwise modulus operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
/// <returns>float4 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator % (float4 lhs, float rhs) { return new float4 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs, lhs.w % rhs); }
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise modulus.</param>
/// <returns>float4 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator % (float lhs, float4 rhs) { return new float4 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z, lhs % rhs.w); }
/// <summary>Returns the result of a componentwise increment operation on a float4 vector.</summary>
/// <param name="val">Value to use when computing the componentwise increment.</param>
/// <returns>float4 result of the componentwise increment.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator ++ (float4 val) { return new float4 (++val.x, ++val.y, ++val.z, ++val.w); }
/// <summary>Returns the result of a componentwise decrement operation on a float4 vector.</summary>
/// <param name="val">Value to use when computing the componentwise decrement.</param>
/// <returns>float4 result of the componentwise decrement.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator -- (float4 val) { return new float4 (--val.x, --val.y, --val.z, --val.w); }
/// <summary>Returns the result of a componentwise less than operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise less than.</param>
/// <returns>bool4 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator < (float4 lhs, float4 rhs) { return new bool4 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z, lhs.w < rhs.w); }
/// <summary>Returns the result of a componentwise less than operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
/// <returns>bool4 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator < (float4 lhs, float rhs) { return new bool4 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs, lhs.w < rhs); }
/// <summary>Returns the result of a componentwise less than operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise less than.</param>
/// <returns>bool4 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator < (float lhs, float4 rhs) { return new bool4 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z, lhs < rhs.w); }
/// <summary>Returns the result of a componentwise less or equal operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise less or equal.</param>
/// <returns>bool4 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator <= (float4 lhs, float4 rhs) { return new bool4 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z, lhs.w <= rhs.w); }
/// <summary>Returns the result of a componentwise less or equal operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
/// <returns>bool4 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator <= (float4 lhs, float rhs) { return new bool4 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs, lhs.w <= rhs); }
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise less or equal.</param>
/// <returns>bool4 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator <= (float lhs, float4 rhs) { return new bool4 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z, lhs <= rhs.w); }
/// <summary>Returns the result of a componentwise greater than operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise greater than.</param>
/// <returns>bool4 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator > (float4 lhs, float4 rhs) { return new bool4 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z, lhs.w > rhs.w); }
/// <summary>Returns the result of a componentwise greater than operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
/// <returns>bool4 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator > (float4 lhs, float rhs) { return new bool4 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs, lhs.w > rhs); }
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise greater than.</param>
/// <returns>bool4 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator > (float lhs, float4 rhs) { return new bool4 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z, lhs > rhs.w); }
/// <summary>Returns the result of a componentwise greater or equal operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise greater or equal.</param>
/// <returns>bool4 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator >= (float4 lhs, float4 rhs) { return new bool4 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z, lhs.w >= rhs.w); }
/// <summary>Returns the result of a componentwise greater or equal operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
/// <returns>bool4 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator >= (float4 lhs, float rhs) { return new bool4 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs, lhs.w >= rhs); }
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise greater or equal.</param>
/// <returns>bool4 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator >= (float lhs, float4 rhs) { return new bool4 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z, lhs >= rhs.w); }
/// <summary>Returns the result of a componentwise unary minus operation on a float4 vector.</summary>
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
/// <returns>float4 result of the componentwise unary minus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator - (float4 val) { return new float4 (-val.x, -val.y, -val.z, -val.w); }
/// <summary>Returns the result of a componentwise unary plus operation on a float4 vector.</summary>
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
/// <returns>float4 result of the componentwise unary plus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 operator + (float4 val) { return new float4 (+val.x, +val.y, +val.z, +val.w); }
/// <summary>Returns the result of a componentwise equality operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise equality.</param>
/// <returns>bool4 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator == (float4 lhs, float4 rhs) { return new bool4 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z, lhs.w == rhs.w); }
/// <summary>Returns the result of a componentwise equality operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
/// <returns>bool4 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator == (float4 lhs, float rhs) { return new bool4 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs, lhs.w == rhs); }
/// <summary>Returns the result of a componentwise equality operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise equality.</param>
/// <returns>bool4 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator == (float lhs, float4 rhs) { return new bool4 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z, lhs == rhs.w); }
/// <summary>Returns the result of a componentwise not equal operation on two float4 vectors.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise not equal.</param>
/// <returns>bool4 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator != (float4 lhs, float4 rhs) { return new bool4 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z, lhs.w != rhs.w); }
/// <summary>Returns the result of a componentwise not equal operation on a float4 vector and a float value.</summary>
/// <param name="lhs">Left hand side float4 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
/// <returns>bool4 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator != (float4 lhs, float rhs) { return new bool4 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs, lhs.w != rhs); }
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float4 vector.</summary>
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side float4 to use to compute componentwise not equal.</param>
/// <returns>bool4 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 operator != (float lhs, float4 rhs) { return new bool4 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z, lhs != rhs.w); }
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, z, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; z = value.z; w = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xywx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xywy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xywz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, w, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; w = value.z; z = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, y, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; y = value.z; w = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, w, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; w = value.z; y = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; w = value.y; y = value.z; z = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; w = value.y; z = value.z; y = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xwww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, w, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, z, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; z = value.z; w = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, w, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; w = value.z; z = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yywx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yywy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yywz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, x, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; x = value.z; w = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, w, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; w = value.z; x = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; w = value.y; x = value.z; z = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; w = value.y; z = value.z; x = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 ywww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, w, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, y, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; y = value.z; w = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, w, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; w = value.z; y = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, x, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; x = value.z; w = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zywx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, w, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; w = value.z; x = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zywy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zywz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; w = value.y; x = value.z; y = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; w = value.y; y = value.z; x = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zwww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, w, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; x = value.y; y = value.z; z = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; x = value.y; z = value.z; y = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wxww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, x, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; y = value.y; x = value.z; z = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; y = value.y; z = value.z; x = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wywx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wywy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wywz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wyww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, y, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; z = value.y; x = value.z; y = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; z = value.y; y = value.z; x = value.w; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wzww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, z, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 wwww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(w, w, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, y, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; w = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, z, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; w = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, w, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; w = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, w, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; w = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 xww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(x, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, x, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; w = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, z, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; w = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 ywx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, w, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; w = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 ywy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 ywz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, w, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; w = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 yww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(y, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, x, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; w = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, y, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; w = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, w, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; w = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, w, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; w = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 zww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(z, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; x = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; x = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wxw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, x, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; y = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; y = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wyw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, y, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; z = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; z = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wzw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, z, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wwx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, w, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wwy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, w, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 wwz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, w, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float3 www
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float3(w, w, w); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 xx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 xy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 xz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 xw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(x, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; w = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 yx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 yy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 yz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 yw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(y, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; w = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 zx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 zy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 zz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 zw
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(z, w); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; w = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 wx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(w, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; x = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 wy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(w, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; y = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 wz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(w, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { w = value.x; z = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float2 ww
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float2(w, w); }
}
/// <summary>Returns the float element at a specified index.</summary>
unsafe public float this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 4)
throw new System.ArgumentException("index must be between[0...3]");
#endif
fixed (float4* array = &this) { return ((float*)array)[index]; }
}
set
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 4)
throw new System.ArgumentException("index must be between[0...3]");
#endif
fixed (float* array = &x) { array[index] = value; }
}
}
/// <summary>Returns true if the float4 is equal to a given float4, false otherwise.</summary>
/// <param name="rhs">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(float4 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w; }
/// <summary>Returns true if the float4 is equal to a given float4, false otherwise.</summary>
/// <param name="o">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
public override bool Equals(object o) { return o is float4 converted && Equals(converted); }
/// <summary>Returns a hash code for the float4.</summary>
/// <returns>The computed hash code.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// <summary>Returns a string representation of the float4.</summary>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("float4({0}f, {1}f, {2}f, {3}f)", x, y, z, w);
}
/// <summary>Returns a string representation of the float4 using a specified format and culture-specific format information.</summary>
/// <param name="format">Format string to use during string formatting.</param>
/// <param name="formatProvider">Format provider to use during string formatting.</param>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ToString(string format, IFormatProvider formatProvider)
{
return string.Format("float4({0}f, {1}f, {2}f, {3}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider), w.ToString(format, formatProvider));
}
internal sealed class DebuggerProxy
{
public float x;
public float y;
public float z;
public float w;
public DebuggerProxy(float4 v)
{
x = v.x;
y = v.y;
z = v.z;
w = v.w;
}
}
}
public static partial class math
{
/// <summary>Returns a float4 vector constructed from four float values.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
/// <param name="w">The constructed vector's w component will be set to this value.</param>
/// <returns>float4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float x, float y, float z, float w) { return new float4(x, y, z, w); }
/// <summary>Returns a float4 vector constructed from two float values and a float2 vector.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <param name="zw">The constructed vector's zw components will be set to this value.</param>
/// <returns>float4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float x, float y, float2 zw) { return new float4(x, y, zw); }
/// <summary>Returns a float4 vector constructed from a float value, a float2 vector and a float value.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="yz">The constructed vector's yz components will be set to this value.</param>
/// <param name="w">The constructed vector's w component will be set to this value.</param>
/// <returns>float4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float x, float2 yz, float w) { return new float4(x, yz, w); }
/// <summary>Returns a float4 vector constructed from a float value and a float3 vector.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="yzw">The constructed vector's yzw components will be set to this value.</param>
/// <returns>float4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float x, float3 yzw) { return new float4(x, yzw); }
/// <summary>Returns a float4 vector constructed from a float2 vector and two float values.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
/// <param name="w">The constructed vector's w component will be set to this value.</param>
/// <returns>float4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float2 xy, float z, float w) { return new float4(xy, z, w); }
/// <summary>Returns a float4 vector constructed from two float2 vectors.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <param name="zw">The constructed vector's zw components will be set to this value.</param>
/// <returns>float4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float2 xy, float2 zw) { return new float4(xy, zw); }
/// <summary>Returns a float4 vector constructed from a float3 vector and a float value.</summary>
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param>
/// <param name="w">The constructed vector's w component will be set to this value.</param>
/// <returns>float4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float3 xyz, float w) { return new float4(xyz, w); }
/// <summary>Returns a float4 vector constructed from a float4 vector.</summary>
/// <param name="xyzw">The constructed vector's xyzw components will be set to this value.</param>
/// <returns>float4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float4 xyzw) { return new float4(xyzw); }
/// <summary>Returns a float4 vector constructed from a single float value by assigning it to every component.</summary>
/// <param name="v">float to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(float v) { return new float4(v); }
/// <summary>Returns a float4 vector constructed from a single bool value by converting it to float and assigning it to every component.</summary>
/// <param name="v">bool to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(bool v) { return new float4(v); }
/// <summary>Return a float4 vector constructed from a bool4 vector by componentwise conversion.</summary>
/// <param name="v">bool4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(bool4 v) { return new float4(v); }
/// <summary>Returns a float4 vector constructed from a single int value by converting it to float and assigning it to every component.</summary>
/// <param name="v">int to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(int v) { return new float4(v); }
/// <summary>Return a float4 vector constructed from a int4 vector by componentwise conversion.</summary>
/// <param name="v">int4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(int4 v) { return new float4(v); }
/// <summary>Returns a float4 vector constructed from a single uint value by converting it to float and assigning it to every component.</summary>
/// <param name="v">uint to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(uint v) { return new float4(v); }
/// <summary>Return a float4 vector constructed from a uint4 vector by componentwise conversion.</summary>
/// <param name="v">uint4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(uint4 v) { return new float4(v); }
/// <summary>Returns a float4 vector constructed from a single half value by converting it to float and assigning it to every component.</summary>
/// <param name="v">half to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(half v) { return new float4(v); }
/// <summary>Return a float4 vector constructed from a half4 vector by componentwise conversion.</summary>
/// <param name="v">half4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(half4 v) { return new float4(v); }
/// <summary>Returns a float4 vector constructed from a single double value by converting it to float and assigning it to every component.</summary>
/// <param name="v">double to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(double v) { return new float4(v); }
/// <summary>Return a float4 vector constructed from a double4 vector by componentwise conversion.</summary>
/// <param name="v">double4 to convert to float4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 float4(double4 v) { return new float4(v); }
/// <summary>Returns a uint hash code of a float4 vector.</summary>
/// <param name="v">Vector value to hash.</param>
/// <returns>uint hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(float4 v)
{
return csum(asuint(v) * uint4(0xE69626FFu, 0xBD010EEBu, 0x9CEDE1D1u, 0x43BE0B51u)) + 0xAF836EE1u;
}
/// <summary>
/// Returns a uint4 vector hash code of a float4 vector.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
/// </summary>
/// <param name="v">Vector value to hash.</param>
/// <returns>uint4 hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4 hashwide(float4 v)
{
return (asuint(v) * uint4(0xB130C137u, 0x54834775u, 0x7C022221u, 0xA2D00EDFu)) + 0xA8977779u;
}
/// <summary>Returns the result of specified shuffling of the components from two float4 vectors into a float value.</summary>
/// <param name="left">float4 to use as the left argument of the shuffle operation.</param>
/// <param name="right">float4 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting float.</param>
/// <returns>float result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float shuffle(float4 left, float4 right, ShuffleComponent x)
{
return select_shuffle_component(left, right, x);
}
/// <summary>Returns the result of specified shuffling of the components from two float4 vectors into a float2 vector.</summary>
/// <param name="left">float4 to use as the left argument of the shuffle operation.</param>
/// <param name="right">float4 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting float2 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting float2 y component.</param>
/// <returns>float2 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float2 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y)
{
return float2(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y));
}
/// <summary>Returns the result of specified shuffling of the components from two float4 vectors into a float3 vector.</summary>
/// <param name="left">float4 to use as the left argument of the shuffle operation.</param>
/// <param name="right">float4 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting float3 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting float3 y component.</param>
/// <param name="z">The ShuffleComponent to use when setting the resulting float3 z component.</param>
/// <returns>float3 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
{
return float3(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y),
select_shuffle_component(left, right, z));
}
/// <summary>Returns the result of specified shuffling of the components from two float4 vectors into a float4 vector.</summary>
/// <param name="left">float4 to use as the left argument of the shuffle operation.</param>
/// <param name="right">float4 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting float4 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting float4 y component.</param>
/// <param name="z">The ShuffleComponent to use when setting the resulting float4 z component.</param>
/// <param name="w">The ShuffleComponent to use when setting the resulting float4 w component.</param>
/// <returns>float4 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float4 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
{
return float4(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y),
select_shuffle_component(left, right, z),
select_shuffle_component(left, right, w));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static float select_shuffle_component(float4 a, float4 b, ShuffleComponent component)
{
switch(component)
{
case ShuffleComponent.LeftX:
return a.x;
case ShuffleComponent.LeftY:
return a.y;
case ShuffleComponent.LeftZ:
return a.z;
case ShuffleComponent.LeftW:
return a.w;
case ShuffleComponent.RightX:
return b.x;
case ShuffleComponent.RightY:
return b.y;
case ShuffleComponent.RightZ:
return b.z;
case ShuffleComponent.RightW:
return b.w;
default:
throw new System.ArgumentException("Invalid shuffle component: " + component);
}
}
}
}