UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/InputFeatureNames.cs
2024-10-27 10:53:47 +03:00

16 lines
669 B
C#

namespace UnityEngine.InputSystem
{
internal static class InputFeatureNames
{
public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE";
public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT";
public const string kUseOptimizedControls = "USE_OPTIMIZED_CONTROLS";
public const string kUseReadValueCaching = "USE_READ_VALUE_CACHING";
public const string kParanoidReadValueCachingChecks = "PARANOID_READ_VALUE_CACHING_CHECKS";
#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
public const string kUseIMGUIEditorForAssets = "USE_IMGUI_EDITOR_FOR_ASSETS";
#endif
}
}