182 lines
5.4 KiB
C#
182 lines
5.4 KiB
C#
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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#if UNITY_EDITOR_OSX
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using Unity.CodeEditor;
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using IOPath = System.IO.Path;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal class VisualStudioForMacInstallation : VisualStudioInstallation
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{
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// C# language version support for Visual Studio for Mac
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private static readonly VersionPair[] OSXVersionTable =
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{
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// VisualStudio for Mac 2022
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new VersionPair(17,4, /* => */ 11,0),
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new VersionPair(17,0, /* => */ 10,0),
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// VisualStudio for Mac 8.x
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new VersionPair(8,8, /* => */ 9,0),
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new VersionPair(8,3, /* => */ 8,0),
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new VersionPair(8,0, /* => */ 7,3),
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};
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private static readonly IGenerator _generator = new LegacyStyleProjectGeneration();
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public override bool SupportsAnalyzers
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{
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get
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{
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return Version >= new Version(8, 3);
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}
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}
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public override Version LatestLanguageVersionSupported
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{
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get
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{
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return GetLatestLanguageVersionSupported(OSXVersionTable);
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}
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}
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private string GetExtensionPath()
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{
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const string addinName = "MonoDevelop.Unity";
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const string addinAssembly = addinName + ".dll";
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// user addins repository
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var localAddins = IOPath.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.Personal),
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$"Library/Application Support/VisualStudio/${Version.Major}.0" + "/LocalInstall/Addins");
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// In the user addins repository, the addins are suffixed by their versions, like `MonoDevelop.Unity.1.0`
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// When installing another local user addin, MD will remove files inside the folder
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// So we browse all VSTUM addins, and return the one with an addin assembly
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if (Directory.Exists(localAddins))
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{
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foreach (var folder in Directory.GetDirectories(localAddins, addinName + "*", SearchOption.TopDirectoryOnly))
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{
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if (File.Exists(IOPath.Combine(folder, addinAssembly)))
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return folder;
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}
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}
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// Check in Visual Studio.app/
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// In that case the name of the addin is used
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var addinPath = IOPath.Combine(Path, $"Contents/Resources/lib/monodevelop/AddIns/{addinName}");
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if (File.Exists(IOPath.Combine(addinPath, addinAssembly)))
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return addinPath;
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addinPath = IOPath.Combine(Path, $"Contents/MonoBundle/Addins/{addinName}");
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if (File.Exists(IOPath.Combine(addinPath, addinAssembly)))
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return addinPath;
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return null;
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}
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public override string[] GetAnalyzers()
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{
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var vstuPath = GetExtensionPath();
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if (string.IsNullOrEmpty(vstuPath))
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return Array.Empty<string>();
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return GetAnalyzers(vstuPath);
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}
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public override IGenerator ProjectGenerator
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{
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get
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{
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return _generator;
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}
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}
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private static bool IsCandidateForDiscovery(string path)
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{
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return Directory.Exists(path) && Regex.IsMatch(path, "Visual\\s?Studio(?!.*Code.*).*.app$", RegexOptions.IgnoreCase);
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}
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
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{
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installation = null;
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if (string.IsNullOrEmpty(editorPath))
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return false;
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if (!IsCandidateForDiscovery(editorPath))
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return false;
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// On Mac we use the .app folder, so we need to access to main assembly
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var fvi = IOPath.Combine(editorPath, "Contents/Resources/lib/monodevelop/bin/VisualStudio.exe");
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if (!File.Exists(fvi))
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fvi = IOPath.Combine(editorPath, "Contents/MonoBundle/VisualStudio.exe");
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if (!File.Exists(fvi))
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fvi = IOPath.Combine(editorPath, "Contents/MonoBundle/VisualStudio.dll");
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if (!File.Exists(fvi))
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return false;
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// VS preview are not using the isPrerelease flag so far
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// On Windows FileDescription contains "Preview", but not on Mac
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var vi = FileVersionInfo.GetVersionInfo(fvi);
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var version = new Version(vi.ProductVersion);
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var isPrerelease = vi.IsPreRelease || string.Concat(editorPath, "/" + vi.FileDescription).ToLower().Contains("preview");
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installation = new VisualStudioForMacInstallation()
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{
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IsPrerelease = isPrerelease,
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Name = $"{vi.FileDescription}{(isPrerelease ? " Preview" : string.Empty)} [{version.ToString(3)}]",
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Path = editorPath,
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Version = version
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};
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return true;
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}
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
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{
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var candidates = Directory.EnumerateDirectories("/Applications", "*.app");
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foreach (var candidate in candidates)
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{
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if (TryDiscoverInstallation(candidate, out var installation))
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yield return installation;
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}
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}
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[DllImport("AppleEventIntegration")]
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private static extern bool OpenVisualStudio(string appPath, string solutionPath, string filePath, int line);
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public override void CreateExtraFiles(string projectDirectory)
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{
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}
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public override bool Open(string path, int line, int column, string solution)
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{
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string absolutePath = "";
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if (!string.IsNullOrWhiteSpace(path))
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{
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absolutePath = IOPath.GetFullPath(path);
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}
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return OpenVisualStudio(CodeEditor.CurrentEditorInstallation, solution, absolutePath, line);
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}
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public static void Initialize()
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{
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}
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}
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}
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#endif
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