UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections/AssemblyInfo.cs
2024-10-27 10:53:47 +03:00

24 lines
1.2 KiB
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.Burst.Tests")]
[assembly: InternalsVisibleTo("Unity.Collections.BurstCompatibilityTestCodeGen")]
[assembly: InternalsVisibleTo("Unity.Collections.Tests")]
[assembly: InternalsVisibleTo("Unity.Collections.CodeGen")]
[assembly: InternalsVisibleTo("Unity.Collections.Editor")]
[assembly: InternalsVisibleTo("Unity.Collections.PerformanceTests")]
[assembly: InternalsVisibleTo("Unity.Entities")]
[assembly: InternalsVisibleTo("Unity.Entities.CodeGen")]
[assembly: InternalsVisibleTo("Unity.Entities.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Editor")]
[assembly: InternalsVisibleTo("Unity.Entities.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Graphics")]
[assembly: InternalsVisibleTo("Unity.Entities.Hybrid")]
[assembly: InternalsVisibleTo("Unity.Runtime")]
[assembly: InternalsVisibleTo("Unity.Runtime.Tests")]
[assembly: InternalsVisibleTo("Unity.Runtime.IO.Tests")]
[assembly: InternalsVisibleTo("Unity.Runtime.UnityInstance")]
[assembly: InternalsVisibleTo("Unity.Scenes")]
[assembly: InternalsVisibleTo("Unity.Scenes.Editor")]
[assembly: InternalsVisibleTo("Samples.GridPath.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.PerformanceTests")]