412 lines
15 KiB
C#
412 lines
15 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.PerformanceTesting;
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using Unity.PerformanceTesting.Benchmark;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace Unity.Collections.PerformanceTests
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{
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static class QueueUtil
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{
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static public void AllocInt(ref NativeQueue<int> container, int capacity, bool addValues)
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{
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if (capacity >= 0)
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{
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Random.InitState(0);
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container = new NativeQueue<int>(Allocator.Persistent);
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if (addValues)
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{
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for (int i = 0; i < capacity; i++)
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container.Enqueue(i);
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}
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}
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else
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container.Dispose();
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}
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static public void AllocInt(ref UnsafeQueue<int> container, int capacity, bool addValues)
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{
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if (capacity >= 0)
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{
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Random.InitState(0);
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container = new UnsafeQueue<int>(Allocator.Persistent);
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if (addValues)
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{
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for (int i = 0; i < capacity; i++)
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container.Enqueue(i);
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}
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}
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else
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container.Dispose();
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}
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static public object AllocBclContainer(int capacity, bool addValues)
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{
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if (capacity < 0)
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return null;
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Random.InitState(0);
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var bclContainer = new System.Collections.Generic.Queue<int>();
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if (addValues)
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{
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for (int i = 0; i < capacity; i++)
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bclContainer.Enqueue(i);
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}
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return bclContainer;
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}
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static public void CreateRandomValues(int capacity, ref UnsafeList<int> values)
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{
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if (capacity >= 0)
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{
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values = new UnsafeList<int>(capacity, Allocator.Persistent);
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Random.InitState(0);
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for (int i = 0; i < capacity; i++)
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{
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int randKey = Random.Range(0, capacity);
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values.Add(randKey);
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}
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}
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else
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values.Dispose();
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}
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}
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struct QueueIsEmpty100k : IBenchmarkContainer
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{
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const int kIterations = 100_000;
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NativeQueue<int> nativeContainer;
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UnsafeQueue<int> unsafeContainer;
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public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
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public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
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public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
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[MethodImpl(MethodImplOptions.NoOptimization)]
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public void MeasureNativeContainer()
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{
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for (int i = 0; i < kIterations; i++)
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_ = nativeContainer.IsEmpty();
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}
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public void MeasureUnsafeContainer()
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{
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for (int i = 0; i < kIterations; i++)
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_ = unsafeContainer.IsEmpty();
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}
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[MethodImpl(MethodImplOptions.NoOptimization)]
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public void MeasureBclContainer(object container)
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{
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var bclContainer = (System.Collections.Generic.Queue<int>)container;
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for (int i = 0; i < kIterations; i++)
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_ = bclContainer.Count == 0;
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}
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}
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struct QueueCount100k : IBenchmarkContainer
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{
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const int kIterations = 100_000;
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NativeQueue<int> nativeContainer;
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UnsafeQueue<int> unsafeContainer;
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public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
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public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
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public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
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[MethodImpl(MethodImplOptions.NoOptimization)]
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public void MeasureNativeContainer()
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{
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for (int i = 0; i < kIterations; i++)
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_ = nativeContainer.Count;
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}
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public void MeasureUnsafeContainer()
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{
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for (int i = 0; i < kIterations; i++)
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_ = unsafeContainer.Count;
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}
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[MethodImpl(MethodImplOptions.NoOptimization)]
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public void MeasureBclContainer(object container)
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{
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var bclContainer = (System.Collections.Generic.Queue<int>)container;
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for (int i = 0; i < kIterations; i++)
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_ = bclContainer.Count;
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}
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}
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struct QueueToNativeArray : IBenchmarkContainer
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{
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NativeQueue<int> nativeContainer;
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UnsafeQueue<int> unsafeContainer;
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public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
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public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
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public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
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public void MeasureNativeContainer()
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{
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var asArray = nativeContainer.ToArray(Allocator.Temp);
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asArray.Dispose();
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}
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public void MeasureUnsafeContainer()
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{
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var asArray = unsafeContainer.ToArray(Allocator.Temp);
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asArray.Dispose();
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}
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public void MeasureBclContainer(object container)
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{
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var bclContainer = (System.Collections.Generic.Queue<int>)container;
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int[] asArray = new int[bclContainer.Count];
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bclContainer.CopyTo(asArray, 0);
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}
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}
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struct QueueEnqueueGrow : IBenchmarkContainer
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{
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int capacity;
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int workers;
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NativeQueue<int> nativeContainer;
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UnsafeQueue<int> unsafeContainer;
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void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
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public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity >= 0 ? 0 : -1, false);
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public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity >= 0 ? 0 : -1, false);
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public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity >= 0 ? 0 : -1, false);
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public void MeasureNativeContainer()
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{
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for (int i = 0; i < capacity; i++)
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nativeContainer.Enqueue(i);
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}
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public void MeasureUnsafeContainer()
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{
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for (int i = 0; i < capacity; i++)
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unsafeContainer.Enqueue(i);
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}
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public void MeasureBclContainer(object container)
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{
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var bclContainer = (System.Collections.Generic.Queue<int>)container;
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for (int i = 0; i < capacity; i++)
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bclContainer.Enqueue(i);
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}
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}
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struct QueueEnqueue : IBenchmarkContainer
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{
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int capacity;
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int workers;
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NativeQueue<int> nativeContainer;
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UnsafeQueue<int> unsafeContainer;
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void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
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public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, false);
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public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, false);
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public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, false);
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public void MeasureNativeContainer()
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{
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for (int i = 0; i < capacity; i++)
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nativeContainer.Enqueue(i);
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}
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public void MeasureUnsafeContainer()
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{
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for (int i = 0; i < capacity; i++)
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unsafeContainer.Enqueue(i);
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}
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public void MeasureBclContainer(object container)
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{
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var bclContainer = (System.Collections.Generic.Queue<int>)container;
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for (int i = 0; i < capacity; i++)
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bclContainer.Enqueue(i);
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}
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}
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struct QueueDequeue : IBenchmarkContainer
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{
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int capacity;
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NativeQueue<int> nativeContainer;
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UnsafeQueue<int> unsafeContainer;
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void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
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public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
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public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
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public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
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public void MeasureNativeContainer()
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{
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int keep = 0;
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for (int i = 0; i < capacity; i++)
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Volatile.Write(ref keep, nativeContainer.Dequeue());
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}
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public void MeasureUnsafeContainer()
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{
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int keep = 0;
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for (int i = 0; i < capacity; i++)
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Volatile.Write(ref keep, unsafeContainer.Dequeue());
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}
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public void MeasureBclContainer(object container)
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{
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var bclContainer = (System.Collections.Generic.Queue<int>)container;
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for (int i = 0; i < capacity; i++)
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{
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bclContainer.TryDequeue(out int value);
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Volatile.Read(ref value);
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}
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}
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}
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struct QueuePeek: IBenchmarkContainer
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{
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int capacity;
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NativeQueue<int> nativeContainer;
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UnsafeQueue<int> unsafeContainer;
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void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
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public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
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public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
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public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
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[MethodImpl(MethodImplOptions.NoOptimization)]
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public void MeasureNativeContainer()
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{
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for (int i = 0; i < capacity; i++)
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_ = nativeContainer.Peek();
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}
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public void MeasureUnsafeContainer()
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{
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for (int i = 0; i < capacity; i++)
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_ = unsafeContainer.Peek();
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}
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[MethodImpl(MethodImplOptions.NoOptimization)]
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public void MeasureBclContainer(object container)
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{
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var bclContainer = (System.Collections.Generic.Queue<int>)container;
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for (int i = 0; i < capacity; i++)
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{
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bclContainer.TryPeek(out int value);
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Volatile.Read(ref value);
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}
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}
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}
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struct QueueForEach : IBenchmarkContainer
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{
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NativeQueue<int> nativeContainer;
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UnsafeQueue<int> unsafeContainer;
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public int total;
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public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
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public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
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public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
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public void MeasureNativeContainer()
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{
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int value = 0;
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var ro = nativeContainer.AsReadOnly();
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foreach (var element in ro)
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Volatile.Write(ref value, element);
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}
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public void MeasureUnsafeContainer()
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{
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int value = 0;
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var ro = unsafeContainer.AsReadOnly();
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foreach (var element in ro)
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Volatile.Write(ref value, element);
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}
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public void MeasureBclContainer(object container)
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{
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int value = 0;
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var bclContainer = (System.Collections.Generic.Queue<int>)container;
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foreach (var element in bclContainer)
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Volatile.Write(ref value, element);
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}
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}
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[Benchmark(typeof(BenchmarkContainerType))]
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class Queue
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{
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#if UNITY_EDITOR
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[UnityEditor.MenuItem(BenchmarkContainerConfig.kMenuItemIndividual + nameof(Queue))]
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static void RunIndividual()
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=> BenchmarkContainerConfig.RunBenchmark(typeof(Queue));
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#endif
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[Test, Performance]
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[Category("Performance")]
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public unsafe void IsEmpty_x_100k(
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[Values(0, 100)] int capacity,
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[Values] BenchmarkContainerType type)
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{
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BenchmarkContainerRunner<QueueIsEmpty100k>.Run(capacity, type);
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}
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[Test, Performance]
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[Category("Performance")]
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public unsafe void Count_x_100k(
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[Values(0, 100)] int capacity,
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[Values] BenchmarkContainerType type)
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{
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BenchmarkContainerRunner<QueueCount100k>.Run(capacity, type);
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}
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[Test, Performance]
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[Category("Performance")]
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public unsafe void ToNativeArray(
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[Values(10000, 100000, 1000000)] int capacity,
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[Values] BenchmarkContainerType type)
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{
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BenchmarkContainerRunner<QueueToNativeArray>.Run(capacity, type);
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}
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[Test, Performance]
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[Category("Performance")]
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[BenchmarkTestFootnote]
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public unsafe void EnqueueGrow(
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[Values(10000, 100000, 1000000)] int insertions,
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[Values] BenchmarkContainerType type)
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{
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BenchmarkContainerRunner<QueueEnqueueGrow>.Run(insertions, type);
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}
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[Test, Performance]
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[Category("Performance")]
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[BenchmarkTestFootnote]
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public unsafe void Enqueue(
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[Values(10000, 100000, 1000000)] int insertions,
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[Values] BenchmarkContainerType type)
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{
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BenchmarkContainerRunner<QueueEnqueue>.Run(insertions, type);
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}
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[Test, Performance]
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[Category("Performance")]
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public unsafe void Dequeue(
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[Values(10000, 100000, 1000000)] int insertions,
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[Values] BenchmarkContainerType type)
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{
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BenchmarkContainerRunner<QueueDequeue>.Run(insertions, type);
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}
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[Test, Performance]
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[Category("Performance")]
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public unsafe void Peek(
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[Values(10000, 100000, 1000000)] int insertions,
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[Values] BenchmarkContainerType type)
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{
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BenchmarkContainerRunner<QueuePeek>.Run(insertions, type);
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}
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[Test, Performance]
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[Category("Performance")]
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public unsafe void Foreach(
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[Values(10000, 100000, 1000000)] int insertions,
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[Values] BenchmarkContainerType type)
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{
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BenchmarkContainerRunner<QueueForEach>.Run(insertions, type);
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}
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}
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}
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