using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Drawing.Colors; using UnityEditor.ShaderGraph.Internal; using UnityEditor.ShaderGraph.Drawing; using UnityEditor.ShaderGraph.Serialization; using UnityEngine.Assertions; using UnityEngine.Pool; namespace UnityEditor.ShaderGraph { interface IRectInterface { Rect rect { get; internal set; } } }