using System; namespace UnityEngine.Rendering.Universal { /// /// A volume component that holds settings for the Chromatic Aberration effect. /// [Serializable, VolumeComponentMenu("Post-processing/Chromatic Aberration")] [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))] [URPHelpURL("post-processing-chromatic-aberration")] public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent { /// /// Controls the strength of the chromatic aberration effect. /// [Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")] public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); /// public bool IsActive() => intensity.value > 0f; /// [Obsolete("Unused #from(2023.1)", false)] public bool IsTileCompatible() => false; } }