namespace Unity.Multiplayer.Center.Onboarding { /// /// Common style classes that can be accessed from the quickstart sections /// public static class StyleConstants { /// /// Green checkmark to reflect a success /// Applicable to VisualElement to show a success state /// public const string CheckmarkClass = "checkmark-icon"; /// /// The style that enables to have foldable sections in the getting started tab. /// Applicable to Foldout /// public const string OnBoardingSectionFoldout = "section-foldout"; /// /// Default style for an onboarding section /// Apply to the top level element (Root) in Onboarding section /// Applicable to VisualElement /// public const string OnBoardingSectionClass = "onboarding-section"; /// /// Default style for the title of an onboarding section /// Apply to the title visual element (Label) in Onboarding section /// public const string OnboardingSectionTitle = "onboarding-section-title"; /// /// Button inside the header of a onboarding-section /// Applicable to Button /// public const string OnBoardingSectionMainButton = "onboarding-section-mainbutton"; /// /// Button inside the header of a onboarding-section /// Applicable to Label /// public const string OnBoardingShortDescription = "onboarding-section-short-description"; /// /// A button that opens a documentation page /// Applicable to Button /// public const string DocButtonClass = "doc-button"; /// /// An element that will take all the remaining space in a flex container /// Applicable to VisualElement /// public const string FlexSpaceClass = "flex-spacer"; /// /// Horizontal flex container /// Applicable to VisualElement /// public const string HorizontalContainerClass = "horizontal-container"; /// /// Darker background color in dark mode, lighter in light mode /// Applicable to VisualElement /// public const string HighlightBackgroundClass = "highlight-background-color"; } }