//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using System.Diagnostics; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 3 component vector of uints. [DebuggerTypeProxy(typeof(uint3.DebuggerProxy))] [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct uint3 : System.IEquatable, IFormattable { /// x component of the vector. public uint x; /// y component of the vector. public uint y; /// z component of the vector. public uint z; /// uint3 zero value. public static readonly uint3 zero; /// Constructs a uint3 vector from three uint values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's z component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(uint x, uint y, uint z) { this.x = x; this.y = y; this.z = z; } /// Constructs a uint3 vector from a uint value and a uint2 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's yz components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(uint x, uint2 yz) { this.x = x; this.y = yz.x; this.z = yz.y; } /// Constructs a uint3 vector from a uint2 vector and a uint value. /// The constructed vector's xy components will be set to this value. /// The constructed vector's z component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(uint2 xy, uint z) { this.x = xy.x; this.y = xy.y; this.z = z; } /// Constructs a uint3 vector from a uint3 vector. /// The constructed vector's xyz components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(uint3 xyz) { this.x = xyz.x; this.y = xyz.y; this.z = xyz.z; } /// Constructs a uint3 vector from a single uint value by assigning it to every component. /// uint to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(uint v) { this.x = v; this.y = v; this.z = v; } /// Constructs a uint3 vector from a single bool value by converting it to uint and assigning it to every component. /// bool to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(bool v) { this.x = v ? 1u : 0u; this.y = v ? 1u : 0u; this.z = v ? 1u : 0u; } /// Constructs a uint3 vector from a bool3 vector by componentwise conversion. /// bool3 to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(bool3 v) { this.x = v.x ? 1u : 0u; this.y = v.y ? 1u : 0u; this.z = v.z ? 1u : 0u; } /// Constructs a uint3 vector from a single int value by converting it to uint and assigning it to every component. /// int to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(int v) { this.x = (uint)v; this.y = (uint)v; this.z = (uint)v; } /// Constructs a uint3 vector from a int3 vector by componentwise conversion. /// int3 to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(int3 v) { this.x = (uint)v.x; this.y = (uint)v.y; this.z = (uint)v.z; } /// Constructs a uint3 vector from a single float value by converting it to uint and assigning it to every component. /// float to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(float v) { this.x = (uint)v; this.y = (uint)v; this.z = (uint)v; } /// Constructs a uint3 vector from a float3 vector by componentwise conversion. /// float3 to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(float3 v) { this.x = (uint)v.x; this.y = (uint)v.y; this.z = (uint)v.z; } /// Constructs a uint3 vector from a single double value by converting it to uint and assigning it to every component. /// double to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(double v) { this.x = (uint)v; this.y = (uint)v; this.z = (uint)v; } /// Constructs a uint3 vector from a double3 vector by componentwise conversion. /// double3 to convert to uint3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint3(double3 v) { this.x = (uint)v.x; this.y = (uint)v.y; this.z = (uint)v.z; } /// Implicitly converts a single uint value to a uint3 vector by assigning it to every component. /// uint to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator uint3(uint v) { return new uint3(v); } /// Explicitly converts a single bool value to a uint3 vector by converting it to uint and assigning it to every component. /// bool to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator uint3(bool v) { return new uint3(v); } /// Explicitly converts a bool3 vector to a uint3 vector by componentwise conversion. /// bool3 to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator uint3(bool3 v) { return new uint3(v); } /// Explicitly converts a single int value to a uint3 vector by converting it to uint and assigning it to every component. /// int to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator uint3(int v) { return new uint3(v); } /// Explicitly converts a int3 vector to a uint3 vector by componentwise conversion. /// int3 to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator uint3(int3 v) { return new uint3(v); } /// Explicitly converts a single float value to a uint3 vector by converting it to uint and assigning it to every component. /// float to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator uint3(float v) { return new uint3(v); } /// Explicitly converts a float3 vector to a uint3 vector by componentwise conversion. /// float3 to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator uint3(float3 v) { return new uint3(v); } /// Explicitly converts a single double value to a uint3 vector by converting it to uint and assigning it to every component. /// double to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator uint3(double v) { return new uint3(v); } /// Explicitly converts a double3 vector to a uint3 vector by componentwise conversion. /// double3 to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator uint3(double3 v) { return new uint3(v); } /// Returns the result of a componentwise multiplication operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise multiplication. /// Right hand side uint3 to use to compute componentwise multiplication. /// uint3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator * (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } /// Returns the result of a componentwise multiplication operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise multiplication. /// Right hand side uint to use to compute componentwise multiplication. /// uint3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator * (uint3 lhs, uint rhs) { return new uint3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); } /// Returns the result of a componentwise multiplication operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise multiplication. /// Right hand side uint3 to use to compute componentwise multiplication. /// uint3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator * (uint lhs, uint3 rhs) { return new uint3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); } /// Returns the result of a componentwise addition operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise addition. /// Right hand side uint3 to use to compute componentwise addition. /// uint3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator + (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } /// Returns the result of a componentwise addition operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise addition. /// Right hand side uint to use to compute componentwise addition. /// uint3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator + (uint3 lhs, uint rhs) { return new uint3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); } /// Returns the result of a componentwise addition operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise addition. /// Right hand side uint3 to use to compute componentwise addition. /// uint3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator + (uint lhs, uint3 rhs) { return new uint3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); } /// Returns the result of a componentwise subtraction operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise subtraction. /// Right hand side uint3 to use to compute componentwise subtraction. /// uint3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator - (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } /// Returns the result of a componentwise subtraction operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise subtraction. /// Right hand side uint to use to compute componentwise subtraction. /// uint3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator - (uint3 lhs, uint rhs) { return new uint3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); } /// Returns the result of a componentwise subtraction operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise subtraction. /// Right hand side uint3 to use to compute componentwise subtraction. /// uint3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator - (uint lhs, uint3 rhs) { return new uint3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); } /// Returns the result of a componentwise division operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise division. /// Right hand side uint3 to use to compute componentwise division. /// uint3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator / (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); } /// Returns the result of a componentwise division operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise division. /// Right hand side uint to use to compute componentwise division. /// uint3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator / (uint3 lhs, uint rhs) { return new uint3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); } /// Returns the result of a componentwise division operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise division. /// Right hand side uint3 to use to compute componentwise division. /// uint3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator / (uint lhs, uint3 rhs) { return new uint3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); } /// Returns the result of a componentwise modulus operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise modulus. /// Right hand side uint3 to use to compute componentwise modulus. /// uint3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator % (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); } /// Returns the result of a componentwise modulus operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise modulus. /// Right hand side uint to use to compute componentwise modulus. /// uint3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator % (uint3 lhs, uint rhs) { return new uint3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); } /// Returns the result of a componentwise modulus operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise modulus. /// Right hand side uint3 to use to compute componentwise modulus. /// uint3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator % (uint lhs, uint3 rhs) { return new uint3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); } /// Returns the result of a componentwise increment operation on a uint3 vector. /// Value to use when computing the componentwise increment. /// uint3 result of the componentwise increment. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator ++ (uint3 val) { return new uint3 (++val.x, ++val.y, ++val.z); } /// Returns the result of a componentwise decrement operation on a uint3 vector. /// Value to use when computing the componentwise decrement. /// uint3 result of the componentwise decrement. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator -- (uint3 val) { return new uint3 (--val.x, --val.y, --val.z); } /// Returns the result of a componentwise less than operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise less than. /// Right hand side uint3 to use to compute componentwise less than. /// bool3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator < (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); } /// Returns the result of a componentwise less than operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise less than. /// Right hand side uint to use to compute componentwise less than. /// bool3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator < (uint3 lhs, uint rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); } /// Returns the result of a componentwise less than operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise less than. /// Right hand side uint3 to use to compute componentwise less than. /// bool3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator < (uint lhs, uint3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); } /// Returns the result of a componentwise less or equal operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise less or equal. /// Right hand side uint3 to use to compute componentwise less or equal. /// bool3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator <= (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); } /// Returns the result of a componentwise less or equal operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise less or equal. /// Right hand side uint to use to compute componentwise less or equal. /// bool3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator <= (uint3 lhs, uint rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); } /// Returns the result of a componentwise less or equal operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise less or equal. /// Right hand side uint3 to use to compute componentwise less or equal. /// bool3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator <= (uint lhs, uint3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); } /// Returns the result of a componentwise greater than operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise greater than. /// Right hand side uint3 to use to compute componentwise greater than. /// bool3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator > (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); } /// Returns the result of a componentwise greater than operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise greater than. /// Right hand side uint to use to compute componentwise greater than. /// bool3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator > (uint3 lhs, uint rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); } /// Returns the result of a componentwise greater than operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise greater than. /// Right hand side uint3 to use to compute componentwise greater than. /// bool3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator > (uint lhs, uint3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); } /// Returns the result of a componentwise greater or equal operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise greater or equal. /// Right hand side uint3 to use to compute componentwise greater or equal. /// bool3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator >= (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); } /// Returns the result of a componentwise greater or equal operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise greater or equal. /// Right hand side uint to use to compute componentwise greater or equal. /// bool3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator >= (uint3 lhs, uint rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); } /// Returns the result of a componentwise greater or equal operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise greater or equal. /// Right hand side uint3 to use to compute componentwise greater or equal. /// bool3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator >= (uint lhs, uint3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); } /// Returns the result of a componentwise unary minus operation on a uint3 vector. /// Value to use when computing the componentwise unary minus. /// uint3 result of the componentwise unary minus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator - (uint3 val) { return new uint3 ((uint)-val.x, (uint)-val.y, (uint)-val.z); } /// Returns the result of a componentwise unary plus operation on a uint3 vector. /// Value to use when computing the componentwise unary plus. /// uint3 result of the componentwise unary plus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator + (uint3 val) { return new uint3 (+val.x, +val.y, +val.z); } /// Returns the result of a componentwise left shift operation on a uint3 vector by a number of bits specified by a single int. /// The vector to left shift. /// The number of bits to left shift. /// The result of the componentwise left shift. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator << (uint3 x, int n) { return new uint3 (x.x << n, x.y << n, x.z << n); } /// Returns the result of a componentwise right shift operation on a uint3 vector by a number of bits specified by a single int. /// The vector to right shift. /// The number of bits to right shift. /// The result of the componentwise right shift. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator >> (uint3 x, int n) { return new uint3 (x.x >> n, x.y >> n, x.z >> n); } /// Returns the result of a componentwise equality operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise equality. /// Right hand side uint3 to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } /// Returns the result of a componentwise equality operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise equality. /// Right hand side uint to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (uint3 lhs, uint rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } /// Returns the result of a componentwise equality operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise equality. /// Right hand side uint3 to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (uint lhs, uint3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } /// Returns the result of a componentwise not equal operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise not equal. /// Right hand side uint3 to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } /// Returns the result of a componentwise not equal operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise not equal. /// Right hand side uint to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (uint3 lhs, uint rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } /// Returns the result of a componentwise not equal operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise not equal. /// Right hand side uint3 to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (uint lhs, uint3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } /// Returns the result of a componentwise bitwise not operation on a uint3 vector. /// Value to use when computing the componentwise bitwise not. /// uint3 result of the componentwise bitwise not. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator ~ (uint3 val) { return new uint3 (~val.x, ~val.y, ~val.z); } /// Returns the result of a componentwise bitwise and operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise bitwise and. /// Right hand side uint3 to use to compute componentwise bitwise and. /// uint3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator & (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z); } /// Returns the result of a componentwise bitwise and operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise bitwise and. /// Right hand side uint to use to compute componentwise bitwise and. /// uint3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator & (uint3 lhs, uint rhs) { return new uint3 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs); } /// Returns the result of a componentwise bitwise and operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise bitwise and. /// Right hand side uint3 to use to compute componentwise bitwise and. /// uint3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator & (uint lhs, uint3 rhs) { return new uint3 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z); } /// Returns the result of a componentwise bitwise or operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise bitwise or. /// Right hand side uint3 to use to compute componentwise bitwise or. /// uint3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator | (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z); } /// Returns the result of a componentwise bitwise or operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise bitwise or. /// Right hand side uint to use to compute componentwise bitwise or. /// uint3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator | (uint3 lhs, uint rhs) { return new uint3 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs); } /// Returns the result of a componentwise bitwise or operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise bitwise or. /// Right hand side uint3 to use to compute componentwise bitwise or. /// uint3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator | (uint lhs, uint3 rhs) { return new uint3 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z); } /// Returns the result of a componentwise bitwise exclusive or operation on two uint3 vectors. /// Left hand side uint3 to use to compute componentwise bitwise exclusive or. /// Right hand side uint3 to use to compute componentwise bitwise exclusive or. /// uint3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator ^ (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z); } /// Returns the result of a componentwise bitwise exclusive or operation on a uint3 vector and a uint value. /// Left hand side uint3 to use to compute componentwise bitwise exclusive or. /// Right hand side uint to use to compute componentwise bitwise exclusive or. /// uint3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator ^ (uint3 lhs, uint rhs) { return new uint3 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs); } /// Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint3 vector. /// Left hand side uint to use to compute componentwise bitwise exclusive or. /// Right hand side uint3 to use to compute componentwise bitwise exclusive or. /// uint3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 operator ^ (uint lhs, uint3 rhs) { return new uint3 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z); } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 xzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(x, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 yzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(y, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint4 zzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint4(z, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 xzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 yzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint3 zzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint3(z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 xx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 xy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 xz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 yx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 yy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 yz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 zx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 zy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public uint2 zz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new uint2(z, z); } } /// Returns the uint element at a specified index. unsafe public uint this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 3) throw new System.ArgumentException("index must be between[0...2]"); #endif fixed (uint3* array = &this) { return ((uint*)array)[index]; } } set { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 3) throw new System.ArgumentException("index must be between[0...2]"); #endif fixed (uint* array = &x) { array[index] = value; } } } /// Returns true if the uint3 is equal to a given uint3, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(uint3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } /// Returns true if the uint3 is equal to a given uint3, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is uint3 converted && Equals(converted); } /// Returns a hash code for the uint3. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the uint3. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("uint3({0}, {1}, {2})", x, y, z); } /// Returns a string representation of the uint3 using a specified format and culture-specific format information. /// Format string to use during string formatting. /// Format provider to use during string formatting. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public string ToString(string format, IFormatProvider formatProvider) { return string.Format("uint3({0}, {1}, {2})", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider)); } internal sealed class DebuggerProxy { public uint x; public uint y; public uint z; public DebuggerProxy(uint3 v) { x = v.x; y = v.y; z = v.z; } } } public static partial class math { /// Returns a uint3 vector constructed from three uint values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's z component will be set to this value. /// uint3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(uint x, uint y, uint z) { return new uint3(x, y, z); } /// Returns a uint3 vector constructed from a uint value and a uint2 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's yz components will be set to this value. /// uint3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(uint x, uint2 yz) { return new uint3(x, yz); } /// Returns a uint3 vector constructed from a uint2 vector and a uint value. /// The constructed vector's xy components will be set to this value. /// The constructed vector's z component will be set to this value. /// uint3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(uint2 xy, uint z) { return new uint3(xy, z); } /// Returns a uint3 vector constructed from a uint3 vector. /// The constructed vector's xyz components will be set to this value. /// uint3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(uint3 xyz) { return new uint3(xyz); } /// Returns a uint3 vector constructed from a single uint value by assigning it to every component. /// uint to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(uint v) { return new uint3(v); } /// Returns a uint3 vector constructed from a single bool value by converting it to uint and assigning it to every component. /// bool to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(bool v) { return new uint3(v); } /// Return a uint3 vector constructed from a bool3 vector by componentwise conversion. /// bool3 to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(bool3 v) { return new uint3(v); } /// Returns a uint3 vector constructed from a single int value by converting it to uint and assigning it to every component. /// int to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(int v) { return new uint3(v); } /// Return a uint3 vector constructed from a int3 vector by componentwise conversion. /// int3 to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(int3 v) { return new uint3(v); } /// Returns a uint3 vector constructed from a single float value by converting it to uint and assigning it to every component. /// float to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(float v) { return new uint3(v); } /// Return a uint3 vector constructed from a float3 vector by componentwise conversion. /// float3 to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(float3 v) { return new uint3(v); } /// Returns a uint3 vector constructed from a single double value by converting it to uint and assigning it to every component. /// double to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(double v) { return new uint3(v); } /// Return a uint3 vector constructed from a double3 vector by componentwise conversion. /// double3 to convert to uint3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 uint3(double3 v) { return new uint3(v); } /// Returns a uint hash code of a uint3 vector. /// Vector value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(uint3 v) { return csum(v * uint3(0xCD266C89u, 0xF1852A33u, 0x77E35E77u)) + 0x863E3729u; } /// /// Returns a uint3 vector hash code of a uint3 vector. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Vector value to hash. /// uint3 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 hashwide(uint3 v) { return (v * uint3(0xE191B035u, 0x68586FAFu, 0xD4DFF6D3u)) + 0xCB634F4Du; } /// Returns the result of specified shuffling of the components from two uint3 vectors into a uint value. /// uint3 to use as the left argument of the shuffle operation. /// uint3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting uint. /// uint result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint shuffle(uint3 left, uint3 right, ShuffleComponent x) { return select_shuffle_component(left, right, x); } /// Returns the result of specified shuffling of the components from two uint3 vectors into a uint2 vector. /// uint3 to use as the left argument of the shuffle operation. /// uint3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting uint2 x component. /// The ShuffleComponent to use when setting the resulting uint2 y component. /// uint2 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y) { return uint2( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y)); } /// Returns the result of specified shuffling of the components from two uint3 vectors into a uint3 vector. /// uint3 to use as the left argument of the shuffle operation. /// uint3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting uint3 x component. /// The ShuffleComponent to use when setting the resulting uint3 y component. /// The ShuffleComponent to use when setting the resulting uint3 z component. /// uint3 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) { return uint3( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z)); } /// Returns the result of specified shuffling of the components from two uint3 vectors into a uint4 vector. /// uint3 to use as the left argument of the shuffle operation. /// uint3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting uint4 x component. /// The ShuffleComponent to use when setting the resulting uint4 y component. /// The ShuffleComponent to use when setting the resulting uint4 z component. /// The ShuffleComponent to use when setting the resulting uint4 w component. /// uint4 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) { return uint4( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z), select_shuffle_component(left, right, w)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static uint select_shuffle_component(uint3 a, uint3 b, ShuffleComponent component) { switch(component) { case ShuffleComponent.LeftX: return a.x; case ShuffleComponent.LeftY: return a.y; case ShuffleComponent.LeftZ: return a.z; case ShuffleComponent.RightX: return b.x; case ShuffleComponent.RightY: return b.y; case ShuffleComponent.RightZ: return b.z; default: throw new System.ArgumentException("Invalid shuffle component: " + component); } } } }