using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace Unity.PerformanceTesting.Editor.UIElements { internal class ToolbarWithSearch : VisualElement { private string m_searchString; public Action SearchTextChanged; public ToolbarWithSearch() { // Create the toolbar and search field elements var toolbar = new Toolbar(); var searchField = new ToolbarSearchField(); // Add the toolbar and search field elements to this element Add(toolbar); Add(searchField); } public void Draw() { EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); EditorGUI.BeginChangeCheck(); m_searchString = EditorGUILayout.TextField(m_searchString, EditorStyles.toolbarSearchField); if (EditorGUI.EndChangeCheck()) SearchTextChanged?.Invoke(m_searchString); EditorGUILayout.EndHorizontal(); } public void ClearSearchString() { m_searchString = string.Empty; SearchTextChanged?.Invoke(m_searchString); } } }