using NUnit.Framework; using UnityEngine; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Internal; namespace UnityEditor.ShaderGraph.UnitTests { [TestFixture] class MaterialSlotTests { private GraphData m_Graph; private TestNode m_NodeA; class TestNode : AbstractMaterialNode { public const int V1In = 1; public const int V2In = 2; public const int V3In = 3; public const int V4In = 4; public readonly Vector1MaterialSlot slot1; public readonly Vector2MaterialSlot slot2; public readonly Vector3MaterialSlot slot3; public readonly Vector4MaterialSlot slot4; public TestNode() { slot1 = new Vector1MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, 1); AddSlot(slot1); slot2 = new Vector2MaterialSlot(V2In, "V2In", "V2In", SlotType.Input, Vector2.one); AddSlot(slot2); slot3 = new Vector3MaterialSlot(V3In, "V3In", "V3In", SlotType.Input, Vector3.one); AddSlot(slot3); slot4 = new Vector4MaterialSlot(V4In, "V4In", "V4In", SlotType.Input, Vector4.one); AddSlot(slot4); } } [OneTimeSetUp] public void RunBeforeAnyTests() { Debug.unityLogger.logHandler = new ConsoleLogHandler(); } [SetUp] public void TestSetUp() { m_Graph = new GraphData(); m_NodeA = new TestNode(); m_NodeA.precision = Precision.Half; m_Graph.AddNode(m_NodeA); m_NodeA.SetOverrideActiveState(AbstractMaterialNode.ActiveState.ExplicitActive); } [Test] public void SlotDisplayNameIsCorrect() { Assert.AreEqual("V1In(1)", m_NodeA.slot1.displayName); Assert.AreEqual("V2In(2)", m_NodeA.slot2.displayName); Assert.AreEqual("V3In(3)", m_NodeA.slot3.displayName); Assert.AreEqual("V4In(4)", m_NodeA.slot4.displayName); } [Test] public void CanUpdateMaterialSlotDefaultValue() { var slot = m_NodeA.slot1; slot.value = 1; Assert.AreEqual(1, slot.defaultValue); } [Test] public void CanUpdateMaterialSlotCurrentValue() { var slot = m_NodeA.slot1; slot.value = 1; Assert.AreEqual(1, 1); } /* [Test] public void MaterialSlotCanGeneratePropertyUsagesForPreview() { string expected = string.Format("{0} {1};{2}", m_NodeA.precision, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine); var slot = m_NodeA.slot; var visitor = new ShaderGenerator(); slot.GeneratePropertyUsages(visitor, GenerationMode.Preview); Assert.AreEqual(expected, visitor.GetShaderString(0)); }*/ [Test] public void MaterialSlotReturnsValidDefaultValue() { string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In)); var result = m_NodeA.slot1.GetDefaultValue(GenerationMode.Preview); Assert.AreEqual(expected, result); m_NodeA.slot1.value = 6; result = m_NodeA.slot1.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half); Assert.AreEqual("half(6)", result); m_NodeA.slot2.value = new Vector4(6, 6, 6, 1); result = m_NodeA.slot2.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half); Assert.AreEqual("half2 (6, 6)", result); m_NodeA.slot3.value = new Vector4(6, 6, 6, 1); result = m_NodeA.slot3.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half); Assert.AreEqual("half3 (6, 6, 6)", result); m_NodeA.slot4.value = new Vector4(6, 6, 6, 1); result = m_NodeA.slot4.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half); Assert.AreEqual("half4 (6, 6, 6, 1)", result); } /* [Test] public void MaterialSlotThrowsWhenNoOwner() { var slot = new MaterialSlot(0, string.Empty, string.Empty, SlotType.Input, SlotValueType.Vector1, Vector4.zero); Assert.Throws(() => slot.GeneratePropertyUsages(new ShaderGenerator(), GenerationMode.Preview)); Assert.Throws(() => slot.GetDefaultValue(GenerationMode.Preview)); }*/ } }