# HD Sample Buffer Node
## Description
The HD Sample Buffer Node samples a buffer directly from the Camera.
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| -------------------- | ----------------------------------- | ------------------------------------------ |
| **HD Sample Buffer** | No | Yes |
## Ports
| **Name** | **Direction** | **Type** | **Binding** | **Description** |
| ----------------- | ------------- | ------------------------------------------------------------ | ----------- | ------------------------------------------------------------ |
| **UV** | Input | Vector 2 | UV | Input UV value. |
| **Sampler** | Input | SamplerState | None | Determines the sampler that Unity uses to sample the buffer. |
| **Layer Mask** | Input | Float | None | Set the number of the Layer to sample. This port appears when you select **Thickness** in the **Source Buffer** dropdown. |
| **Output** | Output | Changes to one of the following depending on the Source Buffer you select:
• Float
• Vector 2
• Vector 3
• Vector 4 | None | Output value. |
| **Thickness** | Output | Float | None | Sample the Worldspace value, in meters, between the near and the far plane of the camera.This port appears when you select **Thickness** in the **Source Buffer** dropdown. |
| **Overlap Count** | Output | Float | None | Count the number of triangles for a given pixel. This is useful for vegetation or flat surfaces.
This port appears when you select **Thickness** in the **Source Buffer** dropdown. |
## Controls
| **Name** | **Type** | **Options** | **Description** |
| ----------------- | -------- | ------------------------------------------------------------ | ---------------------------------- |
| **Source Buffer** | Dropdown | • NormalWorldSpace
• Smoothness
• MotionVectors
• IsSky
• PostProcessInput
• RenderingLayerMask
• Thickness | Determines which buffer to sample. |
## Generated Code Example
The following example code represents one possible outcome of this node:
```c#
float4 Unity_HDRP_SampleBuffer_float(float2 uv, SamplerState samplerState)
{
return SAMPLE_TEXTURE2D_X_LOD(_CustomPostProcessInput, samplerState, uv * _RTHandlePostProcessScale.xy, 0);
}
```