# Fog Node ## Description Provides access to the Scene's **Fog** parameters. Note: The behavior of this [Node](Node.md) is undefined globally. Shader Graph does not define the function of the node. Instead, each Render Pipeline defines what HLSL code to execute for this [Node](Node.md). Different Render Pipelines may produce different results. If you're building a shader in one Render Pipeline that you want to use in both, try checking it in both pipelines before production. A [Node](Node.md) might be defined in one Render Pipeline and undefined in the other. If this [Node](Node.md) is undefined, it returns 0 (black). #### Unity Render Pipelines Support - Universal Render Pipeline The High Definition Render Pipeline does **not** support this Node. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Position | Input | Vector 3 | Position (object space) | Mesh vertex/fragment's position | | Color | Output | Vector 4 | None | Fog color | | Density | Output | Float | None | Fog density based on depth. Returns a value between 0 and 1, where 0 is no fog and 1 is full fog. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Fog_float(float3 Position, out float4 Color, out float Density) { SHADERGRAPH_FOG(Position, Color, Density); } ```