using UnityEngine; using UnityEngine.Rendering; namespace UnityEngine.Rendering.Tests { class SecondCustomRenderPipelineAsset : RenderPipelineAsset { protected override RenderPipeline CreatePipeline() => new SecondCustomRenderPipeline(); } class SecondCustomRenderPipeline : RenderPipeline { protected override void Render(ScriptableRenderContext context, Camera[] cameras) { } } }