using System; using System.ComponentModel; namespace UnityEngine.Rendering.RenderGraphModule.Util { [Serializable] [HideInInspector] [Category("Resources/Render Graph Helper Function Resources")] [SupportedOnRenderPipeline] class RenderGraphUtilsResources : IRenderPipelineResources { public enum Version { Initial, Count, Latest = Count - 1 } [SerializeField, HideInInspector] Version m_Version = Version.Latest; int IRenderPipelineGraphicsSettings.version => (int)m_Version; [SerializeField, ResourcePath("Shaders/CoreCopy.shader")] internal Shader m_CoreCopyPS; /// /// Core Copy shader. /// public Shader coreCopyPS { get => m_CoreCopyPS; set => this.SetValueAndNotify(ref m_CoreCopyPS, value, nameof(m_CoreCopyPS)); } } }