using System; using System.Text; using System.Collections.Generic; namespace UnityEngine.Rendering.RenderGraphModule { struct RenderGraphLogIndent : IDisposable { int m_Indentation; RenderGraphLogger m_Logger; bool m_Disposed; public RenderGraphLogIndent(RenderGraphLogger logger, int indentation = 1) { m_Disposed = false; m_Indentation = indentation; m_Logger = logger; m_Logger.IncrementIndentation(m_Indentation); } public void Dispose() { Dispose(true); } void Dispose(bool disposing) { Debug.Assert(m_Logger != null, "RenderGraphLogIndent: logger parameter should not be null."); if (m_Disposed) return; if (disposing && m_Logger != null) { m_Logger.DecrementIndentation(m_Indentation); } m_Disposed = true; } } class RenderGraphLogger { Dictionary m_LogMap = new Dictionary(); // Can log multiple instances before flush everything. StringBuilder m_CurrentBuilder; int m_CurrentIndentation; public void Initialize(string logName) { if (!m_LogMap.TryGetValue(logName, out var stringBuilder)) { stringBuilder = new StringBuilder(); m_LogMap.Add(logName, stringBuilder); } m_CurrentBuilder = stringBuilder; m_CurrentBuilder.Clear(); m_CurrentIndentation = 0; } public void IncrementIndentation(int value) { m_CurrentIndentation += Math.Abs(value); } public void DecrementIndentation(int value) { m_CurrentIndentation = Math.Max(0, m_CurrentIndentation - Math.Abs(value)); } public void LogLine(string format, params object[] args) { for (int i = 0; i < m_CurrentIndentation; ++i) m_CurrentBuilder.Append('\t'); m_CurrentBuilder.AppendFormat(format, args); m_CurrentBuilder.AppendLine(); } public string GetLog(string logName) { if (m_LogMap.TryGetValue(logName, out var builder)) { return builder.ToString(); } return ""; } public string GetAllLogs() { string result = ""; foreach (var kvp in m_LogMap) { var builder = kvp.Value; builder.AppendLine(); result += builder.ToString(); } m_LogMap.Clear(); return result; } } }