using System; using UnityEngine; namespace Unity.Multiplayer.Center.Common { /// /// Game genres that can be selected. Each one is associated with pre-selected answers for the questionnaire, /// except for `None`. /// [Serializable] [InspectorOrder()] // will sort the values alphabetically in the inspector public enum Preset { /// /// Start from scratch, no preset. /// [InspectorName("-")] None, /// /// Adventure genre. /// [InspectorName("Adventure")] Adventure, /// /// Shooter, Battle Royale, Battle Arena genre. /// [InspectorName("Shooter, Battle Royale, Battle Arena")] Shooter, /// /// Racing genre. /// [InspectorName("Racing")] Racing, /// /// Card Battle, Turn-based, Tabletop genre. /// [InspectorName("Card Battle, Turn-based, Tabletop")] TurnBased, /// /// Simulation genre. /// [InspectorName("Simulation")] Simulation, /// /// Strategy genre. /// [InspectorName("Strategy")] Strategy, /// /// Sports genre. /// [InspectorName("Sports")] Sports, /// /// Role-Playing, MMO genre. /// [InspectorName("Role-Playing, MMO")] RolePlaying, /// /// Async, Idle, Hyper Casual, Puzzle genre. /// [InspectorName("Async, Idle, Hyper Casual, Puzzle")] Async, /// /// Fighting genre. /// [InspectorName("Fighting")] Fighting, /// /// Arcade, Platformer, Sandbox genre. /// [InspectorName("Arcade, Platformer, Sandbox")] Sandbox } }