using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("guisystem")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Microsoft")] [assembly: AssemblyProduct("guisystem")] [assembly: AssemblyCopyright("Copyright © Microsoft 2013")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] [assembly: InternalsVisibleTo("UnityEngine.UI.Tests")] #if UNITY_INCLUDE_TESTS [assembly: InternalsVisibleTo("Unity.UIElements.EditorTests")] [assembly: InternalsVisibleTo("Unity.UIElements.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.UIElements.PlayModeTests")] #endif // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("d4f464c7-9b15-460d-b4bc-2cacd1c1df73")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")]