using System.Runtime.CompilerServices; // Allow internal visibility for testing purposes. [assembly: InternalsVisibleTo("Unity.TextCore")] [assembly: InternalsVisibleTo("Unity.TextCore.FontEngine.Tools")] [assembly: InternalsVisibleTo("Unity.FontEngine.Tests")] [assembly: InternalsVisibleTo("Unity.TextCore.Editor")] [assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]