using System; namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol { internal class TestFinishedMessage : Message { public string name; public TestState state; public string message; public ulong duration; // milliseconds public ulong durationMicroseconds; public string stackTrace; public string fileName; public int lineNumber; public int iteration; public TestFinishedMessage() { type = "TestStatus"; phase = "End"; } } }