using System; namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol { // This class is used for serialization purposes // which requires public access to fields and a default empty constructor [Serializable] internal class ScreenSettings { public ScreenSettings(int screenWidth, int screenHeight, int screenRefreshRate, bool fullscreen) { ScreenWidth = screenWidth; ScreenHeight = screenHeight; ScreenRefreshRate = screenRefreshRate; Fullscreen = fullscreen; } public ScreenSettings() { } public int ScreenWidth; public int ScreenHeight; public int ScreenRefreshRate; public bool Fullscreen; } }