# Test settings file You can define options for a test run in a `TestSettings.json` file. You can specify the location of this file using the [testSettingsFile](./reference-command-line.md#testsettingsfile) command line argument. Here's an example of a `TestSettings.json` file: ```json { "scriptingBackend":"WinRTDotNET", "Architecture":null, "apiProfile":0, "featureFlags": { "requiresSplashScreen": true } } ``` ## Supported options You can define the following options in a test settings file: ### apiProfile The .Net compatibility level, refer to [ApiCompatabilityLevel](https://docs.unity3d.com/ScriptReference/ApiCompatibilityLevel.html). Set to one of the following values: - 1 - .Net 2.0 - 2 - .Net 2.0 Subset - 3 - .Net 4.6 - 5 - .Net micro profile (used by Mono scripting backend if **Stripping Level** is set to **Use micro mscorlib**) - 6 - .Net Standard 2.0 ### appleEnableAutomaticSigning Sets option for automatic signing of Apple devices, refer to [PlayerSettings.iOS.appleEnableAutomaticSigning](https://docs.unity3d.com/ScriptReference/PlayerSettings.iOS-appleEnableAutomaticSigning.html). ### appleDeveloperTeamID Sets the team ID for the apple developer account, refer to [PlayerSettings.iOS.appleDeveloperTeamID](https://docs.unity3d.com/ScriptReference/PlayerSettings.iOS-appleDeveloperTeamID.html). ### architecture Target architecture for Android, refer to [AndroidArchitecture](https://docs.unity3d.com/ScriptReference/AndroidArchitecture.html). Set to one of the following values: * None = 0 * ARMv7 = 1 * ARM64 = 2 * X86 = 4 * All = 4294967295 ### iOSManualProvisioningProfileType Refer to [PlayerSettings.iOS.iOSManualProvisioningProfileType](https://docs.unity3d.com/ScriptReference/PlayerSettings.iOS-iOSManualProvisioningProfileType.html). Set to one of the following values: * 0 - Automatic * 1 - Development * 2 - Distribution [iOSManualProvisioningProfileID](https://docs.unity3d.com/ScriptReference/PlayerSettings.iOS-iOSManualProvisioningProfileID.html) ### iOSTargetSDK Target SDK for iOS. Set to one of the following values, which should be given as a string literal enclosed in quotes: * DeviceSDK * SimulatorSDK ### tvOSManualProvisioningProfileType Refer to [PlayerSettings.iOS.tvOSManualProvisioningProfileType](https://docs.unity3d.com/ScriptReference/PlayerSettings.iOS-tvOSManualProvisioningProfileType.html). Set to one of the following values: * 0 - Automatic * 1 - Development * 2 - Distribution [tvOSManualProvisioningProfileID](https://docs.unity3d.com/ScriptReference/PlayerSettings.iOS-tvOSManualProvisioningProfileID.html) ### tvOSTargetSDK Target SDK for tvOS. Set to one of the following values, which should be given as a string literal enclosed in quotes: * DeviceSDK * SimulatorSDK ### scriptingBackend Set to one of the following values, which should be given as a string literal enclosed in quotes: - Mono2x - IL2CPP - WinRTDotNET ### playerGraphicsAPI Set graphics API that will be used during test execution in the player. Value can be any [GraphicsDeviceType](https://docs.unity3d.com/ScriptReference/Rendering.GraphicsDeviceType.html) as a string literal enclosed in quotes. Value will only be set if it is supported on the target platform. ### webGLClientBrowserType A browser to be used when running test using WebGL platform. Accepted browser types: - Safari - Firefox - Chrome - Chromium ### webGLClientBrowserPath An absolute path to the browser's location on your device. If not defined, path from UNITY_AUTOMATION_DEFAULT_BROWSER_PATH enviromental variable will be used. ### androidBuildAppBundle A boolean setting that allows to build an Android App Bundle (AAB) instead of APK for tests. ### featureFlags Map of strings and boolean values which can switch Unity Test Framework features on or off. The currently supported features are: * fileCleanUpCheck Throws an error message (instead of warning) if tests generate files which are not cleaned up. False (off) by default. * requiresSplashScreen By default UTR disables the Made with Unity splash screen to speed up building the player and running tests. Set this flag to `true` to override the default and always require a splash screen to be built.