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The effect can be used to make very simple exterior building meshes appear to have complex interiors and is much cheaper than actually modeling interiors. 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It\u2019s useful when you want to apply a texture but the model doesn\u2019t have good UV coordinates, or when the UVs are laid out for something else. It\u2019s also useful when you want to project the same texture or material on many objects in close proximity and have the projection be continuous across them.\n\nUse the dropdown in the material to select different methods of triplanar projection." objectReference: {fileID: 0} - target: {fileID: 7952654427140829992, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_text value: Triplanar Projection objectReference: {fileID: 0} - target: {fileID: 8999424632605148233, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_Name value: InfoStand Triplanar Projection objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} --- !u!4 &1192452030026447706 stripped Transform: m_CorrespondingSourceObject: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} m_PrefabInstance: {fileID: 441343668707346035} m_PrefabAsset: {fileID: 0} --- !u!1001 &938470669168940796 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 6296262847388036934} m_Modifications: - 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This effect is often called a Mat Cap - or material capture, because you can represent the properties of a material - like reflections or subsurface scattering - in the way the texture is created. You can tell that a texture is a sphere map (or MatCap) because it looks a bit like a picture of a chrome ball. Sphere maps are the cheapest form of reflection - both in texture memory and in the low cost of math. 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The frames are arranged in a grid pattern on a texture map. Shader Graph has a built-in node that generates the UVs required to jump from one frame to the next. 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This section contains a set of examples for creating, manipulating, and applying UV coordinates to achieve many different types of effects. objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} --- !u!4 &2325589595352954838 stripped Transform: m_CorrespondingSourceObject: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} m_PrefabInstance: {fileID: 6990261944845359202} m_PrefabAsset: {fileID: 0} --- !u!1001 &8726218259780941135 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 6296262847388036934} m_Modifications: - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.x value: 3.0006518 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.y value: 0.49974257 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.z value: -0.5 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.w value: 0.70710784 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.x value: -0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.y value: 0.70710576 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.z value: -0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.y value: 90 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - target: {fileID: 1736223423933981007, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_text value: "Flow Mapping is a technique that creates the illusion of flowing movement in a texture. It\u2019s achieved by warping the texture coordinates along a specific flow direction over time in two separate phases. When the warping of the first phase becomes too severe, we blend to the second phase which is not yet warped and then warp that while removing the warping from the first phase while it is not displayed. We can blend back and forth between the two phases over and over to create the illusion of motion." objectReference: {fileID: 0} - target: {fileID: 7952654427140829992, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_text value: Flow Mapping objectReference: {fileID: 0} - target: {fileID: 7952654427140829992, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_margin.z value: -0.011307716 objectReference: {fileID: 0} - target: {fileID: 8999424632605148233, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_Name value: InfoStand Flow Mapping objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} --- !u!4 &8037313664728238182 stripped Transform: m_CorrespondingSourceObject: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} m_PrefabInstance: {fileID: 8726218259780941135} m_PrefabAsset: {fileID: 0} --- !u!1001 &8751319956246024207 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 6296262847388036934} m_Modifications: - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.x value: 0.50065184 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.y value: 0.49974257 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.z value: 2 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.w value: 0.70710784 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.x value: -0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.y value: 0.70710576 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.z value: -0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.y value: 90 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - target: {fileID: 1736223423933981007, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_text value: "There are many techniques that attempt to add more detail to the shape of a surface than is actually represented in the geometry of the surface. The Parallax Mapping example demonstrates three of these examples.\n\nYou can select which example to display with the Bump Type dropdown box in the material.\r" objectReference: {fileID: 0} - target: {fileID: 7952654427140829992, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_text value: Parallax Mapping objectReference: {fileID: 0} - target: {fileID: 7952654427140829992, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_margin.z value: -0.011307716 objectReference: {fileID: 0} - target: {fileID: 8999424632605148233, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_Name value: InfoStand Parallax Mapping objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} --- !u!4 &8061839526069595430 stripped Transform: m_CorrespondingSourceObject: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} m_PrefabInstance: {fileID: 8751319956246024207} m_PrefabAsset: {fileID: 0} --- !u!1001 &9102304816905965513 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 6296262847388036934} m_Modifications: - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.x value: 0.50065184 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.y value: 0.5 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalPosition.z value: -3 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.w value: 0.70710784 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.x value: -0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.y value: 0.70710576 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalRotation.z value: -0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.y value: 90 objectReference: {fileID: 0} - target: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - target: {fileID: 1736223423933981007, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_text value: "The Lat Long Projection example demonstrates the math required to use a texture map in the Latitude Longitude format. Many high dynamic range environment images are stored in this format so it\u2019s useful to know how to use this type of image. You can tell an image is in LatLong format because it has a 2 to 1 aspect ratio and usually has the horizon running through the middle." objectReference: {fileID: 0} - target: {fileID: 7952654427140829992, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_text value: Lat Long Projection objectReference: {fileID: 0} - target: {fileID: 8999424632605148233, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} propertyPath: m_Name value: InfoStand Lat Long Projection objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} --- !u!4 &7548707485478154976 stripped Transform: m_CorrespondingSourceObject: {fileID: 1626792839209827625, guid: 96048391e5bc0af49b1edfa6e3a2427c, type: 3} m_PrefabInstance: {fileID: 9102304816905965513} m_PrefabAsset: {fileID: 0}