using System; using UnityEngine; using UnityEditor.Rendering.BuiltIn; namespace UnityEditor.Rendering.Fullscreen.ShaderGraph { [Serializable] sealed class FullscreenMetaData : ScriptableObject { [SerializeField] FullscreenMode m_FullscreenMode; public FullscreenMode fullscreenMode { get => m_FullscreenMode; set => m_FullscreenMode = value; } } }