using System; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Internal; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Slots { class UVSlotControlView : VisualElement { UVMaterialSlot m_Slot; public UVSlotControlView(UVMaterialSlot slot) { styleSheets.Add(Resources.Load("Styles/Controls/UVSlotControlView")); m_Slot = slot; var enumField = new EnumField(slot.channel); enumField.RegisterValueChangedCallback(OnValueChanged); Add(enumField); } void OnValueChanged(ChangeEvent evt) { var channel = (UVChannel)evt.newValue; if (channel != m_Slot.channel) { m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change UV Channel"); m_Slot.channel = channel; m_Slot.owner.Dirty(ModificationScope.Graph); } } } }