using System; using UnityEditor.Experimental.GraphView; using UnityEditor.Graphing; using UnityEditor.Rendering; using UnityEditor.ShaderGraph.Drawing; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph { interface IShaderNodeView : IDisposable { Node gvNode { get; } AbstractMaterialNode node { get; } VisualElement colorElement { get; } void SetColor(Color newColor); void ResetColor(); void UpdatePortInputTypes(); void UpdateDropdownEntries(); void OnModified(ModificationScope scope); void AttachMessage(string errString, ShaderCompilerMessageSeverity severity); void ClearMessage(); // Searches the ports on this node for one that matches the given slot. // Returns true if found, false if not. bool FindPort(SlotReference slot, out ShaderPort port); } }