using System; using UnityEditor.ShaderGraph.Internal; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing { class ShaderInputViewModel : ISGViewModel { public ShaderInput model { get; set; } public VisualElement parentView { get; set; } internal bool isSubGraph { get; set; } internal bool isInputExposed { get; set; } internal string inputName { get; set; } internal string inputTypeName { get; set; } internal Action requestModelChangeAction { get; set; } public void ResetViewModelData() { isSubGraph = false; isInputExposed = false; inputName = String.Empty; inputTypeName = String.Empty; requestModelChangeAction = null; } } }