using System; using System.Reflection; using UnityEngine; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Controls { [AttributeUsage(AttributeTargets.Property)] class IdentifierControlAttribute : Attribute, IControlAttribute { string m_Label; public IdentifierControlAttribute(string label = null) { m_Label = label; } public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) { return new IdentifierControlView(m_Label, node, propertyInfo); } } class IdentifierControlView : VisualElement { AbstractMaterialNode m_Node; PropertyInfo m_PropertyInfo; public IdentifierControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo) { var style = Resources.Load("Styles/Controls/IdentifierControlView"); if (style) styleSheets.Add(style); m_Node = node; m_PropertyInfo = propertyInfo; if (propertyInfo.PropertyType != typeof(string)) throw new ArgumentException("Property must be of type string.", "propertyInfo"); label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name); if (!string.IsNullOrEmpty(label)) Add(new Label(label)); var strField = new IdentifierField() { value = (string)m_PropertyInfo.GetValue(m_Node, null) }; strField.RegisterValueChangedCallback(OnChange); Add(strField); } void OnChange(ChangeEvent evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Identifier Change"); m_PropertyInfo.SetValue(m_Node, evt.newValue, null); this.MarkDirtyRepaint(); } } }