# Preview Node ## Description This node enables you to inspect a preview at a specific point in a [Shader Graph](index.md). It does not modify any input values. By default, the Editor automatically selects a preview mode. That decision is determined by both the type of the node you are previewing and other upstream nodes. With [Preview Mode Control](Preview-Mode-Control), you can manually select your preferred preview mode. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | In | Input | Dynamic Vector | None | Input value | | Out | Output | Dynamic Vector | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Preview_float4(float4 In, out float4 Out) { Out = In; } ```