# Fade Transition Node ## Description Fade Transition is a method of adding noise to add variation while a function transitions from on to off. This node takes in a fade value and remaps it using the noise value (usually from a texture). When FadeValue is 0, the output is always 0, and when FadeValue is 1, the output is always exactly 1. In between 0 and 1 the transition will follow the pattern in the noise. This [Node](Node.md) is commonly used as an input to **Alpha** on a [Master Node](Master-Node.md) to provide an LOD transition. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Texture | Input | Texture 2D | None | Input value | | Noise | Input | Float | None | The noise variation to apply to the fade function | | FadeValue | Input | Float | None | The amount of transition to apply | | FadeContrast | Input | Float | None | The contrast at which a single pixel goes from fully transparent to fully opaque. Higher values cause sharper edges in the transition | | Fade | Output | Float | None | The resulting fade value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float Unity_FadeTransitionNode_ApplyFade_float(float noise, float fadeValue, float fadeContrast) { float ret = saturate(fadeValue*(fadeContrast+1)+(noise-1)*fadeContrast); return ret; } float Result = Unity_FadeTransitionNode_ApplyFade_float( _NoiseValue, _FadeValue, _FadeContrast); ```