using NUnit.Framework; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Profiling; using UnityEngine.Rendering.Universal; using UnityEditor.Rendering.Universal.Internal; using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering.Universal; using UnityEngine.TestTools; class EditorTests_URPDisabled { private RenderPipelineAsset m_PreviousRenderPipelineAssetGraphicsSettings; private RenderPipelineAsset m_PreviousRenderPipelineAssetQualitySettings; [SetUp] public void Setup() { m_PreviousRenderPipelineAssetGraphicsSettings = GraphicsSettings.defaultRenderPipeline; m_PreviousRenderPipelineAssetQualitySettings = QualitySettings.renderPipeline; GraphicsSettings.defaultRenderPipeline = null; QualitySettings.renderPipeline = null; } [TearDown] public void TearDown() { GraphicsSettings.defaultRenderPipeline = m_PreviousRenderPipelineAssetGraphicsSettings; QualitySettings.renderPipeline = m_PreviousRenderPipelineAssetQualitySettings; } // When creating a new render pipeline asset it should not log any errors or throw exceptions. [Test] public void CreatePipelineAssetWithoutErrors() { UniversalRendererData data = ScriptableObject.CreateInstance(); UniversalRenderPipelineAsset asset = UniversalRenderPipelineAsset.Create(data); LogAssert.NoUnexpectedReceived(); ScriptableObject.DestroyImmediate(asset); ScriptableObject.DestroyImmediate(data); } // When creating a new Universal Renderer asset it should not log any errors or throw exceptions. [Test] public void CreateUniversalRendererAssetWithoutErrors() { var asset = ScriptableObject.CreateInstance(); ResourceReloader.ReloadAllNullIn(asset, UniversalRenderPipelineAsset.packagePath); var renderer = asset.InternalCreateRenderer(); LogAssert.NoUnexpectedReceived(); renderer.Dispose(); ScriptableObject.DestroyImmediate(asset); } // When creating a new renderer 2d asset it should not log any errors or throw exceptions. [Test] public void CreateRenderer2DAssetWithoutErrors() { var asset = ScriptableObject.CreateInstance(); ResourceReloader.ReloadAllNullIn(asset, UniversalRenderPipelineAsset.packagePath); var renderer = asset.InternalCreateRenderer(); LogAssert.NoUnexpectedReceived(); renderer.Dispose(); ScriptableObject.DestroyImmediate(asset); } }