using System;
namespace UnityEngine.Rendering.Universal
{
///
/// A volume component that holds settings for the Panini Projection effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Panini Projection")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[URPHelpURL("Post-Processing-Panini-Projection")]
public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
{
///
/// Controls the panini projection distance. This controls the strength of the distorion.
///
[Tooltip("Panini projection distance.")]
public ClampedFloatParameter distance = new ClampedFloatParameter(0f, 0f, 1f);
///
/// Controls how much cropping HDRP applies to the screen with the panini projection effect. A value of 1 crops the distortion to the edge of the screen.
///
[Tooltip("Panini projection crop to fit.")]
public ClampedFloatParameter cropToFit = new ClampedFloatParameter(1f, 0f, 1f);
///
public bool IsActive() => distance.value > 0f;
///
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => false;
}
}