using System; namespace UnityEngine.Rendering.Universal { // Only to be used when Pixel Perfect Camera is present and it has Crop Frame X or Y enabled. // This pass simply clears BuiltinRenderTextureType.CameraTarget to black, so that the letterbox or pillarbox is black instead of garbage. // In the future this can be extended to draw a custom background image instead of just clearing. internal class PixelPerfectBackgroundPass : ScriptableRenderPass { private static readonly ProfilingSampler m_ProfilingScope = new ProfilingSampler("Pixel Perfect Background Pass"); public PixelPerfectBackgroundPass(RenderPassEvent evt) { renderPassEvent = evt; } [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { var cmd = renderingData.commandBuffer; using (new ProfilingScope(cmd, m_ProfilingScope)) { CoreUtils.SetRenderTarget( cmd, BuiltinRenderTextureType.CameraTarget, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, ClearFlag.Color, Color.black); } } } }