using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { /// /// (Deprecated) An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size /// of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the /// settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art /// sprites would appear pixel perfect when the virtual camera becomes live. /// [AddComponentMenu("")] // Hide in menu [MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", "Unity.RenderPipelines.Universal.Runtime")] public class CinemachineUniversalPixelPerfect : MonoBehaviour { void OnEnable() { Debug.LogError("CinemachineUniversalPixelPerfect is now deprecated and doesn't function properly. Instead, use the one from Cinemachine v2.4.0 or newer."); } } }