{ SubShader { ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXInclude("Shaders/ParticleLinesSW/PassSelection.template")} ${VFXInclude("Shaders/ParticleLinesSW/PassDepth.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticleLinesSW/PassDepthNormal.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticleLinesSW/PassVelocity.template"),USE_MOTION_VECTORS_PASS} ${VFXInclude("Shaders/ParticleLinesSW/PassForward.template")} ${VFXInclude("Shaders/ParticleLinesSW/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} ${VFXIncludeRP("Templates/ParticleLinesSW/PassForward2D.template")} } }