using System; using UnityEditor.ShaderGraph; using UnityEngine.Rendering; using UnityEditor.Rendering.Fullscreen.ShaderGraph; namespace UnityEditor.Rendering.Universal.ShaderGraph { static class CreateFullscreenShaderGraph { [MenuItem("Assets/Create/Shader Graph/URP/Fullscreen Shader Graph", priority = CoreUtils.Sections.section5 + CoreUtils.Priorities.assetsCreateShaderMenuPriority)] public static void CreateFullscreenGraph() { var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget)); target.TrySetActiveSubTarget(typeof(UniversalFullscreenSubTarget)); var blockDescriptors = new[] { BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.Alpha, }; GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); } } }