using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [CustomPropertyDrawer(typeof(URPShaderStrippingSetting))] class ShaderStrippingSettingPropertyDrawer : RelativePropertiesDrawer { protected override string[] relativePropertiesNames => new[] { "m_StripUnusedPostProcessingVariants", "m_StripUnusedVariants", "m_StripScreenCoordOverrideVariants" }; } }