namespace UnityEditor.Rendering.Universal
{
///
/// A class to contain converters. This is for a common set of converters.
/// For example: Converters that is for Built-in to URP would have it's own container.
///
internal abstract class RenderPipelineConverterContainer
{
///
/// The name of the container. This name shows up in the UI.
///
public abstract string name { get; }
///
/// The description of the container.
/// It is shown in the UI. Describe the converters in this container.
///
public abstract string info { get; }
///
/// The priority of the container. The lower the number (can be negative), the earlier Unity executes the container, and the earlier it shows up in the converter container menu.
///
public virtual int priority => 0;
}
}