#if PPV2_EXISTS using UnityEditor.Search; using UnityEngine; using BIRPRendering = UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.Universal { static class PPv2ConversionIndexers { // Note: Iterating this version number does not force an index rebuild. // If modifying this code, you will need to either delete the Library directory, // or open "Window > Search > Index Manager" and right-click each indexer to do a Force Rebuild. private const int Version = 10; [CustomObjectIndexer(typeof(Object), version = Version)] internal static void ConversionIndexer(CustomObjectIndexerTarget context, ObjectIndexer indexer) { // Note: Volumes and Layers on the same object would still produce only a // single result in the "urp:convert-ppv2component" search, thus we only // explicitly add one or the other here, instead of both. if (context.targetType == typeof(BIRPRendering.PostProcessVolume)) { indexer.AddProperty("urp", "convert-ppv2component", context.documentIndex); } else if (context.targetType == typeof(BIRPRendering.PostProcessLayer)) { indexer.AddProperty("urp", "convert-ppv2component", context.documentIndex); } if (context.targetType == typeof(BIRPRendering.PostProcessProfile)) { indexer.AddProperty("urp", "convert-ppv2scriptableobject", context.documentIndex); } } } } #endif