namespace UnityEditor.Rendering.Universal
{
///
/// A structure holding the information for each Item that needs to be Converted.
/// Descriptor = The ConverterItemDescriptor this item contain.
/// Index = The index for this item in the list of converter items.
///
internal struct ConverterItemInfo
{
/// The ConverterItemDescriptor this item contain.
public ConverterItemDescriptor descriptor { get; internal set; }
/// The index for this item in the list of converter items.
public int index { get; internal set; }
}
}