#ifndef UNITY_SCREEN_COORD_OVERRIDE_INCLUDED #define UNITY_SCREEN_COORD_OVERRIDE_INCLUDED float2 ScreenCoordApplyScaleBias(float2 xy, float4 screenCoordScaleBias) { return screenCoordScaleBias.zw + xy * screenCoordScaleBias.xy; } float2 ScreenCoordRemoveScaleBias(float2 xy, float4 screenCoordScaleBias) { return (xy - screenCoordScaleBias.zw) / screenCoordScaleBias.xy; } // Note that SCREEN_SIZE_OVERRIDE will be redefined in HDRP to use _PostProcessScreenSize. #if defined(SCREEN_COORD_OVERRIDE) #define SCREEN_COORD_APPLY_SCALEBIAS(xy) ScreenCoordApplyScaleBias(xy, _ScreenCoordScaleBias) #define SCREEN_COORD_REMOVE_SCALEBIAS(xy) ScreenCoordRemoveScaleBias(xy, _ScreenCoordScaleBias) #define SCREEN_SIZE_OVERRIDE _ScreenSizeOverride #else #define SCREEN_COORD_APPLY_SCALEBIAS(xy) xy #define SCREEN_COORD_REMOVE_SCALEBIAS(xy) xy #define SCREEN_SIZE_OVERRIDE _ScreenSize #endif #endif // UNITY_SCREEN_COORD_OVERRIDE_INCLUDED