#ifndef UNITY_CORE_SAMPLERS_INCLUDED #define UNITY_CORE_SAMPLERS_INCLUDED // Common inline samplers. // Separated into its own file for robust including from any other file. // Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16). SAMPLER(sampler_PointClamp); SAMPLER(sampler_LinearClamp); SAMPLER(sampler_TrilinearClamp); SAMPLER(sampler_PointRepeat); SAMPLER(sampler_LinearRepeat); SAMPLER(sampler_TrilinearRepeat); #endif //UNITY_CORE_SAMPLERS_INCLUDED