using System; namespace UnityEngine.Rendering { /// /// Implement this interface on every post process volumes /// public interface IPostProcessComponent { /// /// Tells if the post process needs to be rendered or not. /// /// true if the effect should be rendered, false otherwise. bool IsActive(); /// /// Tells if the post process can run the effect on-tile or if it needs a full pass. /// /// True if it can run on-tile, otherwise false. [Obsolete("Unused #from(2023.1)", false)] bool IsTileCompatible() => false; } }