namespace UnityEngine.Rendering
{
using System;
using UnityEngine;
///
/// Class to serizalize Enum as string and recover it's state
///
[Serializable]
public class SerializableEnum
{
[SerializeField] private string m_EnumValueAsString;
[SerializeField] private string m_EnumTypeAsString;
/// Value as enum
public Enum value
{
get => !string.IsNullOrEmpty(m_EnumTypeAsString) && Enum.TryParse(Type.GetType(m_EnumTypeAsString), m_EnumValueAsString, out object result) ? (Enum)result : default;
set => m_EnumValueAsString = value.ToString();
}
///
/// Construct an enum to be serialized with a type
///
/// The underliying type of the enum
public SerializableEnum(Type enumType)
{
m_EnumTypeAsString = enumType.AssemblyQualifiedName;
m_EnumValueAsString = Enum.GetNames(enumType)[0];
}
}
}