using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; #if ENABLE_INPUT_SYSTEM && NEW_INPUT_SYSTEM_INSTALLED using UnityEngine.InputSystem; #endif // This package does not contain any runtim components, therefore // this test is only a placeholder. [TestFixture] class RuntimeExampleTest { [SetUp] public void SetUp() { #if ENABLE_INPUT_SYSTEM && NEW_INPUT_SYSTEM_INSTALLED if (Keyboard.current == null) { InputSystem.AddDevice(); } #endif } [Test] public void PlayModeSampleTestSimplePasses() { // Use the Assert class to test conditions. } }