using System;
using Unity.Multiplayer.Center.Common;
using UnityEngine;
namespace Unity.Multiplayer.Center.Questionnaire
{
///
/// The predefined answers for presets. This is meant to be read only and saved with the questionnaire
///
[Serializable]
internal class PresetData
{
///
/// The list of presets for which we have predefined answers (hopefully all possible values except None)
/// This should contain as many values as the array.
///
public Preset[] Presets;
///
/// The predefined answers for each preset, in the same order as .
/// This should contain as many values as the array.
///
public AnswerData[] Answers;
}
}