using System; using Unity.Multiplayer.Center.Common; using UnityEngine; namespace Unity.Multiplayer.Center.Questionnaire { /// /// The predefined answers for presets. This is meant to be read only and saved with the questionnaire /// [Serializable] internal class PresetData { /// /// The list of presets for which we have predefined answers (hopefully all possible values except None) /// This should contain as many values as the array. /// public Preset[] Presets; /// /// The predefined answers for each preset, in the same order as . /// This should contain as many values as the array. /// public AnswerData[] Answers; } }