namespace Unity.Multiplayer.Center.Onboarding
{
///
/// Common style classes that can be accessed from the quickstart sections
///
public static class StyleConstants
{
///
/// Green checkmark to reflect a success
/// Applicable to VisualElement to show a success state
///
public const string CheckmarkClass = "checkmark-icon";
///
/// The style that enables to have foldable sections in the getting started tab.
/// Applicable to Foldout
///
public const string OnBoardingSectionFoldout = "section-foldout";
///
/// Default style for an onboarding section
/// Apply to the top level element (Root) in Onboarding section
/// Applicable to VisualElement
///
public const string OnBoardingSectionClass = "onboarding-section";
///
/// Default style for the title of an onboarding section
/// Apply to the title visual element (Label) in Onboarding section
///
public const string OnboardingSectionTitle = "onboarding-section-title";
///
/// Button inside the header of a onboarding-section
/// Applicable to Button
///
public const string OnBoardingSectionMainButton = "onboarding-section-mainbutton";
///
/// Button inside the header of a onboarding-section
/// Applicable to Label
///
public const string OnBoardingShortDescription = "onboarding-section-short-description";
///
/// A button that opens a documentation page
/// Applicable to Button
///
public const string DocButtonClass = "doc-button";
///
/// An element that will take all the remaining space in a flex container
/// Applicable to VisualElement
///
public const string FlexSpaceClass = "flex-spacer";
///
/// Horizontal flex container
/// Applicable to VisualElement
///
public const string HorizontalContainerClass = "horizontal-container";
///
/// Darker background color in dark mode, lighter in light mode
/// Applicable to VisualElement
///
public const string HighlightBackgroundClass = "highlight-background-color";
}
}