using System;
using UnityEngine;
namespace Unity.Multiplayer.Center.Common
{
///
/// Game genres that can be selected. Each one is associated with pre-selected answers for the questionnaire,
/// except for `None`.
///
[Serializable]
[InspectorOrder()] // will sort the values alphabetically in the inspector
public enum Preset
{
///
/// Start from scratch, no preset.
///
[InspectorName("-")]
None,
///
/// Adventure genre.
///
[InspectorName("Adventure")]
Adventure,
///
/// Shooter, Battle Royale, Battle Arena genre.
///
[InspectorName("Shooter, Battle Royale, Battle Arena")]
Shooter,
///
/// Racing genre.
///
[InspectorName("Racing")]
Racing,
///
/// Card Battle, Turn-based, Tabletop genre.
///
[InspectorName("Card Battle, Turn-based, Tabletop")]
TurnBased,
///
/// Simulation genre.
///
[InspectorName("Simulation")]
Simulation,
///
/// Strategy genre.
///
[InspectorName("Strategy")]
Strategy,
///
/// Sports genre.
///
[InspectorName("Sports")]
Sports,
///
/// Role-Playing, MMO genre.
///
[InspectorName("Role-Playing, MMO")]
RolePlaying,
///
/// Async, Idle, Hyper Casual, Puzzle genre.
///
[InspectorName("Async, Idle, Hyper Casual, Puzzle")]
Async,
///
/// Fighting genre.
///
[InspectorName("Fighting")]
Fighting,
///
/// Arcade, Platformer, Sandbox genre.
///
[InspectorName("Arcade, Platformer, Sandbox")]
Sandbox
}
}