using UnityEditor; using Codice.Client.Common.Encryption; using PlasticGui; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.Configuration { internal class MissingEncryptionPasswordPromptHandler : ClientEncryptionServiceProvider.IEncryptioPasswordProvider { string ClientEncryptionServiceProvider.IEncryptioPasswordProvider .GetEncryptionEncryptedPassword(string server) { string result = null; GUIActionRunner.RunGUIAction(delegate { result = AskForEncryptionPassword(server); }); return result; } string AskForEncryptionPassword(string server) { EncryptionConfigurationDialogData dialogData = EncryptionConfigurationDialog.RequestEncryptionPassword(server, ParentWindow.Get()); if (!dialogData.Result) return null; return dialogData.EncryptedPassword; } } }